For challenge discussions and reports
Buginator
Professional
Posts: 3285 Joined: 04 Nov 2007, 02:20
Post
by Buginator » 10 Feb 2010, 08:37
Hey Per, what do you think of the ability to load custom scripts from the .ini?
You could make it use different AIs, or add 'atmosphere effects' or whatever the custom script wants?
(Like mini SP missions...)
and it ends here.
guciomir
Trained
Posts: 133 Joined: 05 May 2009, 22:27
Post
by guciomir » 10 Feb 2010, 10:11
Great great great!
I just thought about some defensive missions where scripted waves are attacking player every 2-3 minutes!
Terminator
Regular
Posts: 1077 Joined: 05 Aug 2006, 13:46
Location: Ukraine
Post
by Terminator » 10 Feb 2010, 11:15
guciomir wrote:
I just thought about some defensive missions where scripted waves are attacking player every 2-3 minutes!
I thought about too, both for challenges and multi-player. I thought to wait a bit for lua or something.
Death is the only way out... sh*t Happens !
Russian -speaking Social network Group http://vk.com/warzone2100
Per
Warzone 2100 Team Member
Posts: 3780 Joined: 03 Aug 2006, 19:39
Post
by Per » 10 Feb 2010, 12:24
Buginator wrote: Hey Per, what do you think of the ability to load custom scripts from the .ini?
You could make it use different AIs, or add 'atmosphere effects' or whatever the custom script wants?
Yes, I had planned that. Feel free to add it!
BlueMaxima
Trained
Posts: 431 Joined: 05 Jun 2008, 09:20
Location: Sydney, Australia
Post
by BlueMaxima » 26 Apr 2010, 12:27
Add it for god's sakes!
Bring back...ducks!
Roux Le Corps
Regular
Posts: 741 Joined: 11 May 2010, 07:42
Location: Deep in the mountain ranges
Post
by Roux Le Corps » 13 May 2010, 10:32
i like this idea
wish i knew how to script/ model/ animate/ anything to help out