AI difficulty sliders?

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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sensor
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AI difficulty sliders?

Post by sensor »

What it walks me about these belts on display-oriented drop;

When I set it on somewhat less than it is plays half easier when it more than half plays it gets very difficult.
Or it walks about level of difficulty here or else about quicker (or freeer) the technological development of enemy.
The belt of rewrap for player beyond this on what level be put (because alone it can not put this),this option is inaccessible.
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Last edited by Zarel on 30 Jan 2010, 10:45, edited 1 time in total.
Reason: Grammatical correction; old title: "Belt of rewrap ?"
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Olrox
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Re: AI difficulty sliders?

Post by Olrox »

WAT
O_O
KukY
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Re: AI difficulty sliders?

Post by KukY »

Olrox wrote:WAT
O_O
It is visible that you are shocked, it is suposed to be "WHAT".

This should be moved to "Help / Troubleshooting"(But I don't understand it completely so I am not sure...).
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Olrox
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Re: AI difficulty sliders?

Post by Olrox »

KukY wrote:
Olrox wrote:WAT
O_O
It is visible that you are shocked, it is suposed to be "WHAT".

This should be moved to "Help / Troubleshooting"(But I don't understand it completely so I am not sure...).
hahahahaha... I know I know, it was only a small phonetic expression (onomatopoeia) ;)

"I am deeply intrigued by the lack of cohesion or coherence in your sentences" :D
Technomancer
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Re: AI difficulty sliders?

Post by Technomancer »

What I'm getting from this is that the AI difficulty sliders are unpredictable or hard to gauge.
When I set it on somewhat less than it is plays half easier when it more than half plays it gets very difficult.
So if the slider is moved down even a slight bit, it becomes far too easy, and likewise moving it up a bit makes it much more difficult. So some clarification on just what the slider changes, as far as the AI is concerned, would be appreciated, because as is it's too hard to work out just what settings it should be on.

As to the actual question, I don't have an answer, however maybe this will help somebody else to give an answer. Hope I'm reading this right.
Per
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Re: AI difficulty sliders?

Post by Per »

It changes how much free power and research speed boost the AIs get. It ranges from 0 to 1000 power per minute, and up to 80% research speed reduction, if I remember correctly. It is a bit much. In my latest AI changes (not yet released), I removed cheating altogether, as the free power screwed up the thresholds I had given it to expand properly, and it was still doing quite well. So I think as the AIs improve, we can remove the difficulty slider and instead choose between cheating and non-cheating AI versions.
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Buginator
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Re: AI difficulty sliders?

Post by Buginator »

Per wrote:It changes how much free power and research speed boost the AIs get. It ranges from 0 to 1000 power per minute, and up to 80% research speed reduction, if I remember correctly. It is a bit much. In my latest AI changes (not yet released), I removed cheating altogether, as the free power screwed up the thresholds I had given it to expand properly, and it was still doing quite well. So I think as the AIs improve, we can remove the difficulty slider and instead choose between cheating and non-cheating AI versions.
How about a six position slider?
[ :D --- :| ---- :mad; --- :evil: --- :twisted: --- O_O ]
and it ends here.
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Olrox
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Re: AI difficulty sliders?

Post by Olrox »

Buginator wrote: How about a six position slider?
[ :D --- :| ---- :mad; --- :evil: --- :twisted: --- O_O ]
hahahaha, that would be funny. But intuitively correct ;)
I think that allowing the AI to cheat makes me feel what the computer does when I use cheats. "Computer payback" of sorts :P
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DarkCheetah
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Re: AI difficulty sliders?

Post by DarkCheetah »

the sliders doesnt affect the ai so much in the later times

sliders should be like:

(------------0------------)
Easy1 Normal2 Hard3

1: the ai builds slow / barely attacks
2: the ai builds at a avarage speed and attack more recently
3: the slider is full, ai will do everything to destroy and defeat you, also defend there bases alot!!
if the slider is 1 centimeter away from the hard, then they dont use cheats, if slider is full then they must cheat (eventually spawn extra reincofrcements every 10 min)

THIS IS MY SUGGESTION!!! 83
... where did all the good ol classic ai's gone to? Turtle AI , Super AI
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DraLUSAD
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Re: AI difficulty sliders?

Post by DraLUSAD »

i was thinking of a Drop Down selection tab, or maybe a one, where you click it, changes difficulty, that would scrap the slider idea,

"Suggestion"

6 new Difficulty ratings "None" "Beginner" "Easy" "Normal" "Hard" "Extream"

None Mode, lol
This is a default, that states that this AI is none active

Beginner Mode :D
AI will build rarely, both Base and Units, researching is rare and defense is not available, Power & Research Multiplier is x0.5 (Reduced) and not very often attack you with a small army, good way for newbies and beginners ;)

Easy Mode :)
AI will build sometimes, both Base and Units, researching is not very often and defense is some times built, Power & Research Multiplier is x0.8 (Reduced) and attack you with a small army

Normal Mode :|
AI will build both Base, Units and defense, researching is often and defense is some what strong, Power & Research Multiplier is x1.0 (Original) and attack you with various units

Hard Mode O_O
AI will build alot, both base, Units and defense, researching is very often and defense is some times very strong, Power & Research Multiplier is x1.5 (Increased) and attack you with a sizable army, alot

Extream Mode :twisted:
AI will build too much, both base, Units and defense, researching is solid and defense is very strong, Power & Research Multiplier is x2.0 (doubled) and attack you with tons of various units, trying to destroy you, quick and easy!, not for the faint hearted, muahahaha
Last edited by DraLUSAD on 12 Feb 2010, 03:45, edited 2 times in total.
Back and working on more maps than before.
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Saberuneko
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Re: AI difficulty sliders?

Post by Saberuneko »

Sorry, but I think the sliders aren't bad as they are now, limiting them to that 5 options just removes too much freedom of choice.

What I really think that the difficulty sliders should change a little too, is the AI agresiveness...
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DarkCheetah
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Re: AI difficulty sliders?

Post by DarkCheetah »

Saberuneko wrote:Sorry, but I think the sliders aren't bad as they are now, limiting them to that 5 options just removes too much freedom of choice.

What I really think that the difficulty sliders should change a little too, is the AI agresiveness...
omg indeed, i find them sooooo unchanged with the sliders, they act the same.... once a ai owned a full slider when that ai was low :O no kidding!!

and i like DRAlusad's idea about begiinner - easy - normal - hard - Xtreem
this is what we only need: people who can help modding DX
... where did all the good ol classic ai's gone to? Turtle AI , Super AI
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Re: AI difficulty sliders?

Post by Olrox »

Buginator wrote: [ :D --- :| ---- :mad; --- :evil: --- :twisted: --- O_O ]
Yeah, they took you really seriously xD
Well, I think that AI strength and AI type are very different things. Agressiveness is a charateristic that makes part of a different type of AI, but it isn't necessarily tougher. A strong, but passive AI can be incredibly hard to overcome if it scouts well for oil and makes an intricate, diversified defense. And a petty, but agressive AI can be easily beaten if it doesn't properly scout for oil and uses all of its power in crappy units.
DarkCheetah wrote:this is what we only need: people who can help modding DX
This isn't entirely true until the devs say "we won't do that". They may very well accept a good suggestion, I think. But we definetely need someone that's willing, ready & able to do that, modder or developer, if we really want those features.
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DraLUSAD
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Re: AI difficulty sliders?

Post by DraLUSAD »

ooops, i forgot to add "None" which makes that player unavailable :-S

The only thing i can do, is look, play, test a few times, check, keep playing, keep looking, think.... keeps on thinkg and xD pip..... an idea..... but what truly makes me fail, is, i can give off tons of suggestions... just dont know how to mod O_o
Back and working on more maps than before.
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Re: AI difficulty sliders?

Post by Olrox »

DraLUSAD wrote:ooops, i forgot to add "None" which makes that player unavailable :-S

The only thing i can do, is look, play, test a few times, check, keep playing, keep looking, think.... keeps on thinkg and xD pip..... an idea..... but what truly makes me fail, is, i can give off tons of suggestions... just dont know how to mod O_o
A good description method and careful typing can turn a good idea into an excellent one. You can still improve it until you can't do anything more.

As Sturgeon's law (mentioned by Rman Virgil) say,
"90% of anything is crap"
or something that could be resumed into that :cool:
But you can edit the result to make it 10% better anytime ;)

Modding requires skill, but thinking logically also does. Everyone got a talent, but some try do things they aren't talented for. Getting skilled in something you're talented at is always easy and may bring the best results possible.

Perhaps you've got a talent at developing ideas but didn't raise your skills at it? I dunno, just a thought. I'm 18 years old so don't take this advices too seriously, I don't have much life experience yet.
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