The current version of this item that shipped with 2.3 Beta 9 is 2.0.3.0.
The current version of this item from Creative Labs is 2.0.7.0
http://connect.creativelabs.com/openal/ ... Items.aspx
We should be using this one because they have as many bug problems as we have.
Creative Labs OpenAL
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dragonflythecat
- Rookie

- Posts: 22
- Joined: 15 Jan 2010, 20:03
Creative Labs OpenAL
What is the incentive for war? Fewer oil rigs.
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crux
- Trained

- Posts: 139
- Joined: 16 Jan 2010, 03:21
Re: Creative Labs OpenAL
I think this is because of the new machine that builds it.
pre beta 5 all used 2.0.7.0
pre beta 5 all used 2.0.7.0
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Zarel
- Elite

- Posts: 5770
- Joined: 03 Jan 2008, 23:35
- Location: Minnesota, USA
Re: Creative Labs OpenAL
Yes, we'll update it. Thanks for pointing that out.
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cybersphinx
- Inactive

- Posts: 1695
- Joined: 01 Sep 2006, 19:17
Re: Creative Labs OpenAL
I've updated the devpackage, so all new releases should have 2.0.7.
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soucejam
- New user
- Posts: 1
- Joined: 13 Feb 2010, 05:22
Re: Creative Labs OpenAL
Hello.....Well The OpenAL API will provide a direct path to any native OpenAL driver for delivering premium quality interactive 3D audio for gaming on Windows Vista. Since Windows Vista does not inherit the hardware abstraction layer for audio that was present under previous versions of Windows, including Windows XP, there will be no more hardware acceleration of DirectSound™ 3D.
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Buginator
- Professional

- Posts: 3285
- Joined: 04 Nov 2007, 02:20
Re: Creative Labs OpenAL
Yes. Silly MS.soucejam wrote:Hello.....Well The OpenAL API will provide a direct path to any native OpenAL driver for delivering premium quality interactive 3D audio for gaming on Windows Vista. Since Windows Vista does not inherit the hardware abstraction layer for audio that was present under previous versions of Windows, including Windows XP, there will be no more hardware acceleration of DirectSound™ 3D.
and it ends here.