Hear are some examples of what i have done, they are old(they are not meant for War zone 2100 but for another strategy game: Command and conquer Generals ZH). not the greatest, but i know how to uses 3dsmax(may need a crash course with the importer/exporter for WZ, but i know how to use 3ds. I have about 10 or so years of photo shop experience too.
unfinished M1A2 tank i modeled, poly count is 1600 or so.

random small factory:

As you may or may not see, i didn't both with coherent pixel aspect ratio with the texture wrap as i just recycled a in game 128x128 texture that i pulled form the game's texture repository. So i am aware of that. It was just a style demo for a friend to see if that was what he was looking for.

If the people that run this site would like help with that sort of thing let me know. I would love to give Warzone 2100 a shot. Just let me know.
