Tech Tree Errors

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
Post Reply
User avatar
KenAlcock
Trained
Trained
Posts: 198
Joined: 25 Nov 2009, 03:50
Location: Detroit, Michigan, USA

Tech Tree Errors

Post by KenAlcock »

I searched for a thread related to this, but couldn't find one.

Open the Guide to the Archangel Prerequisites page and expand the tree. The tree shows that you must first research HE Mini-Rockets Mk3, then HEAP Mini-Rockets, before you can get to the Lancer AT Rocket (after other things are researched as well). However in the game, you can actually skip HEAP Mini-Rockets and research everything that comes after them without ever researching them at all.


Open the Guide to the Plasmite Flamer page. You will see:

ROF upgrades
  • 118% - Flamer Autoloader
  • 143% - Flamer Autoloader Mk2
  • 182% - Flamer Autoloader Mk3
If you research all the prerequisites for the Plasmite Flammer, but skip any of the autoloader upgrades, eventually (I believe after researching Heavy Flamer - Inferno) both Flamer Autoloader and Flamer Autoloader Mk2 will actually appear in the game at the same time. And since these are up to upgrades, you can just skip researching Flamer Autoloader altogether at that point.
My game handle is Cosmic Raven or Cosmic Raven 68
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Contact:

Re: Tech Tree Errors

Post by Zarel »

kenalcock wrote:Open the Guide to the Archangel Prerequisites page and expand the tree. The tree shows that you must first research HE Mini-Rockets Mk3, then HEAP Mini-Rockets, before you can get to the Lancer AT Rocket (after other things are researched as well). However in the game, you can actually skip HEAP Mini-Rockets and research everything that comes after them without ever researching them at all.
That's only in the 2.3 betas and later. The Guide corresponds to 2.2.4 - i.e. the latest stable version.
kenalcock wrote:Open the Guide to the Plasmite Flamer page. You will see:

ROF upgrades
  • 118% - Flamer Autoloader
  • 143% - Flamer Autoloader Mk2
  • 182% - Flamer Autoloader Mk3
If you research all the prerequisites for the Plasmite Flammer, but skip any of the autoloader upgrades, eventually (I believe after researching Heavy Flamer - Inferno) both Flamer Autoloader and Flamer Autoloader Mk2 will actually appear in the game at the same time. And since these are up to upgrades, you can just skip researching Flamer Autoloader altogether at that point.
The only way Flamer Autoloader and Flamer Autoloader Mk2 can appear at the same time is if you've destroyed an enemy base structure, and gotten an artifact containing Flamer Autoloader Mk2.

The prerequisite tree shows sub-prerequisites like it does precisely so that if you get an artifact for a tech, you can just collapse that part of the tree, and research what's left.

What does that have to do with the Plasmite Flamer's list of ROF upgrades, anyway? o_O
User avatar
KenAlcock
Trained
Trained
Posts: 198
Joined: 25 Nov 2009, 03:50
Location: Detroit, Michigan, USA

Re: Tech Tree Errors

Post by KenAlcock »

Zarel wrote:That's only in 2.3 betas and later. The Guide corresponds to 2.2.4 - i.e. the latest stable version.
Okay, I must've missed that change in the release notes.
Zarel wrote:The only way Flamer Autoloader and Flamer Autoloader Mk2 can appear at the same time is if you've destroyed an enemy base structure, and gotten an artifact containing Flamer Autoloader Mk2.

...yada, yada, (Edit out Zarel's pointless ranting about something irrelevant (again), because he didn't actually read my post again :P )...
Don't give me that only way crap, I know that is how things are supposed to work. Now shhhhh a second and pay attention this time, there will be a quiz later.

This is a bug in the tech tree. I have seen it several times and even without having built a single combat unit, much less having attacked anyone's base to recover an artifact. And, before you start ranting again, I was playing single-player skirmish with no allies, so no one and I mean no one could've recovered an artifact yet and it show up in my Research Screen. That information is irrelevant to this topic.

I can reproduce this at will, or I woudn't have bothered taking the time to type things up. So it's a bug and it's in there. It's one of the first things I saw out of place in Warzone, I just hadn't reported it. (I think it even happens in v2.2.4 as well.) I see it when I start out researching in a T1 game and work my own way through the tech tree.
Zarel wrote:What does that have to do with the Plasmite Flamer's list of ROF upgrades, anyway? o_O
Again, actually read a detailed post, and you might find the information you seek. But in case I was typing in Swahili or Chinese (which I'm sure I don't even have the foggiest idea how to), I'll slow it down and break it down for you.

First, two of the three of Flammer ROF upgrades are involved with this bug, they both appear in the Research Screen at the same time. This is why I drew attention to that list.

Second, I point you to the Plasmite Flammer page, because the bug in question is an upgrade to all Flammer-category weapons, and the Plasmite Flammer is such a weapon.

Third, I point you to the Plasmite Flammer page, because the bug in question is triggered by researching only the technology that actually is explicitly listed in the Plasmite Flammer's Prerequisite tree branch. In other words, do not research any ROF upgrades, and eventually you will see two of the three of them listed at the same time. That is a bug.

Now instead of saying the only way this and I don't know that, go and try it. I've given you a bug and steps to recreate it. Stop shooting the messenger. If you actually read the message with intent to understand you'll get more out of them.
Last edited by KenAlcock on 20 Jan 2010, 04:58, edited 1 time in total.
My game handle is Cosmic Raven or Cosmic Raven 68
User avatar
KenAlcock
Trained
Trained
Posts: 198
Joined: 25 Nov 2009, 03:50
Location: Detroit, Michigan, USA

Re: Tech Tree Errors

Post by KenAlcock »

Here are some grabs that prove the bug. I'm playing v2.3 beta7. You can see from the minimap that I haven't even scouted the whole map yet.

Here you see two Flammer upgrade tech icons. The one upper right is Flammer - AutoLoader
wz2100_shot_003.png
...and the one lower left is Flammer - AutoLoader Mk2.
wz2100_shot_004.png
And here you see my awesome score. Not a shot has been fired in this game (it only had 1 AI and he is at opposite end of map).
wz2100_shot_005.png
Sometimes, developers just can't read... :stressed:
My game handle is Cosmic Raven or Cosmic Raven 68
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Contact:

Re: Tech Tree Errors

Post by Zarel »

Oh, hmm, I misread the research tree earlier (emphasis on "misread the research three", not "misread your message", which I understood perfectly). Yeah, I can go fix that.

Although, really, it's funny how you accuse me of ranting because I typed one sentence... and then you go and type up two huge posts. ;)

Seriously, most of the time, when a user reports things like that, it's because of artifacts, not because of an actual research tree bug. If you were one of those users, my response would've saved myself a lot of time bug hunting. And if you weren't, just saying "No, it happens without picking up any artifacts" would have been enough, and we could've all been happy. :/

And also seriously, I'm the one actually fixing the bugs here. Don't I deserve a bit of room to make mistakes? :/ You made a mistake, too, with the lancer prerequisites...
User avatar
KenAlcock
Trained
Trained
Posts: 198
Joined: 25 Nov 2009, 03:50
Location: Detroit, Michigan, USA

Re: Tech Tree Errors

Post by KenAlcock »

Apparently, I needed to rant to get you to pay attention to what I was saying. :P

EDIT:
Zarel wrote:And also seriously, I'm the one actually fixing the bugs here. Don't I deserve a bit of room to make mistakes? :/ You made a mistake, too, with the lancer prerequisites...
Yes, of course you deserve little leeway, But occasionally you deserved to be heckled a little too, just like some of developers heckle us when we get something wrong. It was just my turn to bite back somewhat.

And I did not make a mistake in what I reported--the documentation does not match the program. That is true. Now, if the change is documented in the release notes, and the tree is only at v2.2.4, then okay, Then we have confirmed there is work yet to be done. But this is not really a mistake to report such things. If I go the other extreme and assume you guys will get around to it, it might get missed. Good QA should be reporting things like that so they are sure to get changed when the time is correct.

Still though, I do make mistakes all the time, and on here you devs will get after me when I do.
Last edited by KenAlcock on 20 Jan 2010, 05:18, edited 1 time in total.
My game handle is Cosmic Raven or Cosmic Raven 68
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Contact:

Re: Tech Tree Errors

Post by Zarel »

No, just saying "No, it happens without picking up any artifacts" would have been enough. ;)
User avatar
KenAlcock
Trained
Trained
Posts: 198
Joined: 25 Nov 2009, 03:50
Location: Detroit, Michigan, USA

Re: Tech Tree Errors

Post by KenAlcock »

Zarel wrote:If you were one of those users...
Clearly, I am not one of those users. You've read enough reports from me by now to know this. There are an unfathomable number of things I don't know in this world, but systems analysis, troubleshooting, and issue reports, are not among them.
My game handle is Cosmic Raven or Cosmic Raven 68
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Contact:

Re: Tech Tree Errors

Post by Zarel »

kenalcock wrote:Clearly, I am not one of those users. You've read enough reports from me by now to know this. There are an unfathomable number of things I don't know in this world, but systems analysis, troubleshooting, and issue reports, are not among them.
I've read plenty of reports from others people, too; hard to remember who's who. :/ I'll remember your reliability in the future.
User avatar
Tenoh
Trained
Trained
Posts: 359
Joined: 18 Nov 2008, 15:06

Re: Tech Tree Errors

Post by Tenoh »

LOL thats was funny to read! ^_^
"No, you don't want to buy this Sh[beep]t from me. It shoots sideways, it was built by retard zombies in some f[beep]king outreach program." HL:G
Post Reply