I've also noticed that the ctrl+click queuing works differently with defensive structures than it does for buildings. With a defensive structure, I can order Truck A to build a row of defenses left-to-right (by clicking a tile and dragging the selection). I can also order Truck B to build the same row of defenses right-to-left. I also notice that the green hologram will get darker for each truck assigned to build the same defensive structure. This is the ideal.
lav_coyote25 wrote:you can always order the second truck to build in the same spot as the first - try it. xD
This statement is not
always true. In v2.3 Beta 7 there are currently two different build queue behaviors; things work differently for
base buildings than they do for
defensive structures.
Defensive Structure Scenario
- Start a T3 single player skirmish game with any map where you get at least two trucks to start off with.
- Situate the trucks some distance apart left to right in your base area.
- Using the <ctrl>+click method, order the left truck to build two hardpoints some distance apart.
- Using the <ctrl>+click method, order the right truck to build two hardpoints some distance apart, where the second hard point is the exact same type and on the exact same tile as the left truck's second hard point.
Results:
In this scenario the left truck will build two hard points, and the right truck will build one additional hardpoint and help the left truck out on its second hard point. Use the behavior as a baseline for comparison with the scenario below.
Base Building Scenario
- Start a T3 single player skirmish game with any map where you get at least two trucks to start off with.
- Situate the trucks some distance apart left to right in your base area.
- Using the <ctrl>+click method, order the left truck to build two research facilities some distance apart.
- Using the <ctrl>+click method, order the right truck to build two research facilities some distance apart, where the second research facility is on the exact same tile as the left truck's second research facility.
Results:
In this scenario, you will not be able to order the right truck to help build the second research facility.
Zarel wrote:Well, that's why you select both trucks before you start building...
This is not always an option. The second (or any other successive) truck might have been previously building something else, as I have indicated in both scenarios above.
Zarel wrote:Really much ado about not much.
This could not be further from reality. While the proposed hammer icon technique may not be the answer, there is still an important issue here that needs to be resolved.
In order to survive or win games, you really have to scramble and try to construct a certain number and priority of buildings and defenses. Things are happening fast and without queued build orders, the AI would surely always win (since he can queue
a lot more things and all of them
a lot faster we mere mortals can.
Many times, you will issue your first few trucks queued construction orders on the most critical things, which frees you, a mere human, up to set up research, or scout for oil, or whatever. And as new trucks are produced, you will order them to build other things vital to your survival. But whenever a previously existing truck comes free from its previously queued build orders sooner than you expect, you always want to be able to assign it to the next most critical structure in what you want to build. Sometimes that structure is one that another truck has been assigned in its queued build orders.
As previously pointed out, you
can order the free truck to build the same structure that is currently assigned to another truck's queue. However as the scenarios above prove, you
cannot always order the free truck to build the same structure as part of its own queue of construction orders. This needs to be fixed. Now whether or not you fix this by using the hammer cursor suggestion or not, I personally do not care.