4c-Napalm

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Dylan Hsu
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4c-Napalm

Post by Dylan Hsu »

4c-Napalm.wz
4 players
8 base oil
62 oil
(14 oil unavailable until cyborg transport)

Fight in a jungle-inspired environment with the ocean to your east and rice paddies to the west. :stressed:
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Per
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Re: 4c-Napalm

Post by Per »

Good concept. Cliffs were made with crater textures? Also the cliffs' blocking status leaked in places, so that droid path-finding could find ways to drive over cliffs, which made units clog up at these points. Is it intentional that large amounts of oil can only be accessed by cyborg transport?
KukY
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Re: 4c-Napalm

Post by KukY »

Per wrote:Cliffs were made with crater textures?
Yes. That is worst part of map.
Dylan Hsu wrote:14 oil unavailable until cyborg transport
Or, you can use VTOL Trucks;
truck.GIF
Per wrote:Is it intentional that large amounts of oil can only be accessed by cyborg transport?
I believe it is.

I sugesst you to make version 2 of this map, in what you won't use crater tiles for cliffs and maybe make an island in that big water with oil.
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Zarel
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Re: 4c-Napalm

Post by Zarel »

13KukYNexus666 wrote:Or, you can use VTOL Trucks;
Image
Do the words "save as PNG" mean nothing to you? :(

MS Paint can't handle any other file format. Look at how ugly that is. :/
KukY
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Re: 4c-Napalm

Post by KukY »

Zarel wrote:Do the words "save as PNG" mean nothing to you? :(
MS Paint can't handle any other file format. Look at how ugly that is. :/
I ussualy convert sketches to GIF to reduce size.
This one is screenshot, I ussualy place them as PNG or JPEG. But I got confused now.
But you can see it...

This should be moved to Showcase.
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Zarel
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Re: 4c-Napalm

Post by Zarel »

13KukYNexus666 wrote:This should be moved to Showcase.
Agreed. Moved.