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Compiling original source
Posted: 08 Jan 2010, 20:52
by dmkp
Not sure where to ask this but..
I'm having problems compiling the WZ source code (ORIGINAL Pumpkin studios source). Managed to fix the glide.h hiccups (found 3dfx sdk and installed it) but it's still complaining about a few other external symbols which I cannot find anywhere in the source.
Did you guys have this problem when first working on the game?
Re: Compiling original source
Posted: 09 Jan 2010, 14:26
by dmkp
Bumpy.
Re: Compiling original source
Posted: 09 Jan 2010, 14:43
by Zarel
I don't think any of us knows. I think Per's one of the few people here who was around in the early days. I'll see if he has any idea.
Is there any particular reason you're looking at the original source? I think the modern codebase is a much better base to go off of.
Re: Compiling original source
Posted: 09 Jan 2010, 15:07
by dmkp
Just want to play with it in its untouched state. I've never used makefile stuff before so I wouldn't know how to compile the open source versions on sourceforge.
Re: Compiling original source
Posted: 09 Jan 2010, 15:20
by Zarel
You could just download the binaries... See
viewtopic.php?f=3&t=4405
Re: Compiling original source
Posted: 09 Jan 2010, 15:26
by dmkp
Sorry.. :p you misunderstood (I realise I was a bit unclear now haha). I meant play with the code. I already have the game CDs.
I mostly programme stuff for windows and wanted to see what I could do with a game. Especially after having played it for years and never bothering with the source.
Re: Compiling original source
Posted: 09 Jan 2010, 15:33
by BlueMaxima
...surprised you just don't use the trunk we have now.
Re: Compiling original source
Posted: 09 Jan 2010, 15:35
by dmkp
I don't know how to compile with makefile.
I wanted an untouched version anyway.
Re: Compiling original source
Posted: 09 Jan 2010, 15:39
by BlueMaxima
Ah, I see. Can't help you there. Good luck with that.
Re: Compiling original source
Posted: 09 Jan 2010, 17:06
by dmkp
Zarel wrote:I don't think any of us knows. I think Per's one of the few people here who was around in the early days. I'll see if he has any idea.
Any luck with this?
Re: Compiling original source
Posted: 09 Jan 2010, 17:19
by cybersphinx
dmkp wrote:I'm having problems compiling the WZ source code (ORIGINAL Pumpkin studios source).
IIRC you need the original source archive (for dlls etc.), and whatever was used to make the project files in it (MSVC6 or something, really old stuff). Load project, press compile. But getting it to run on anything other than that probably requires quite some work.
Re: Compiling original source
Posted: 09 Jan 2010, 17:39
by dmkp
Well you guys must have compiled it, or you wouldn't be able to make new versions?
I've got visual studio 9 installed.. it's compatible with the earlier versions.
Re: Compiling original source
Posted: 09 Jan 2010, 17:53
by Zarel
Most of the people who worked on the original source are no longer with us, I'm afraid.
Per's been here the longest, I think, out of the ones still here. Devu, too, but he's pretty inactive at the moment.
Re: Compiling original source
Posted: 09 Jan 2010, 17:55
by dmkp
That sucks!
Do you know any decent help sites for using makefile I can read?
Re: Compiling original source
Posted: 09 Jan 2010, 18:14
by stiv
Reading the file named COMPILE in the source tree will help you get started.