Compiling original source
Compiling original source
Not sure where to ask this but..
I'm having problems compiling the WZ source code (ORIGINAL Pumpkin studios source). Managed to fix the glide.h hiccups (found 3dfx sdk and installed it) but it's still complaining about a few other external symbols which I cannot find anywhere in the source.
Did you guys have this problem when first working on the game?
I'm having problems compiling the WZ source code (ORIGINAL Pumpkin studios source). Managed to fix the glide.h hiccups (found 3dfx sdk and installed it) but it's still complaining about a few other external symbols which I cannot find anywhere in the source.
Did you guys have this problem when first working on the game?
Re: Compiling original source
I don't think any of us knows. I think Per's one of the few people here who was around in the early days. I'll see if he has any idea.
Is there any particular reason you're looking at the original source? I think the modern codebase is a much better base to go off of.
Is there any particular reason you're looking at the original source? I think the modern codebase is a much better base to go off of.
Re: Compiling original source
Just want to play with it in its untouched state. I've never used makefile stuff before so I wouldn't know how to compile the open source versions on sourceforge.
Re: Compiling original source
You could just download the binaries... See viewtopic.php?f=3&t=4405
Re: Compiling original source
Sorry.. :p you misunderstood (I realise I was a bit unclear now haha). I meant play with the code. I already have the game CDs.
I mostly programme stuff for windows and wanted to see what I could do with a game. Especially after having played it for years and never bothering with the source.
I mostly programme stuff for windows and wanted to see what I could do with a game. Especially after having played it for years and never bothering with the source.
Last edited by dmkp on 09 Jan 2010, 15:34, edited 1 time in total.
- BlueMaxima
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Re: Compiling original source
...surprised you just don't use the trunk we have now.
Bring back...ducks!
Re: Compiling original source
I don't know how to compile with makefile.
I wanted an untouched version anyway.
I wanted an untouched version anyway.
- BlueMaxima
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Re: Compiling original source
Ah, I see. Can't help you there. Good luck with that.
Bring back...ducks!
Re: Compiling original source
Any luck with this?Zarel wrote:I don't think any of us knows. I think Per's one of the few people here who was around in the early days. I'll see if he has any idea.
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cybersphinx
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Re: Compiling original source
IIRC you need the original source archive (for dlls etc.), and whatever was used to make the project files in it (MSVC6 or something, really old stuff). Load project, press compile. But getting it to run on anything other than that probably requires quite some work.dmkp wrote:I'm having problems compiling the WZ source code (ORIGINAL Pumpkin studios source).
Re: Compiling original source
Well you guys must have compiled it, or you wouldn't be able to make new versions?
I've got visual studio 9 installed.. it's compatible with the earlier versions.
I've got visual studio 9 installed.. it's compatible with the earlier versions.
Re: Compiling original source
Most of the people who worked on the original source are no longer with us, I'm afraid.
Per's been here the longest, I think, out of the ones still here. Devu, too, but he's pretty inactive at the moment.
Per's been here the longest, I think, out of the ones still here. Devu, too, but he's pretty inactive at the moment.
Re: Compiling original source
That sucks!
Do you know any decent help sites for using makefile I can read?
Do you know any decent help sites for using makefile I can read?
Re: Compiling original source
Reading the file named COMPILE in the source tree will help you get started.

