Some Ideas...

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
einhander
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Some Ideas...

Post by einhander »

I think that adding in a T4 mode for multiplayer and skirmish games would be a fun and interesting thing. I'm not sure how many technology's it would give you but maybe you start with pulse laser scourge missiles and rail gun, or something like that. Also a T5 where you start the game with every possible upgrade and technology would also be fun.

Another Idea would be to allow the host of a game to choose the number of oil derricks beyond 30. I believe that somewhere around 50 oil derricks should be the max. I don't like having to play ultimate power[the map] just to have a high power game. This could also apply to research buildings. Maybe allow a maximum of 10 with the default being 5, as it is now. This would add a new element into the game, where one person could be solely a researcher, and another would have no research faculties.

Does anyone have any criticisms on these ideas?
Keep in mind that all of these would be optional for the player. One would never have to select T4 or T5 if they did not want to play it, just like they would start with a default setting for 30 oils and 5 research faculties. It just seems that adding more options would make the game even funner than it is.

Thanks for you consideration

-Einhander
KukY
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Re: Some Ideas...

Post by KukY »

Lot of people want it, but Zarel usually says something like: No, it would be unbalanced.
And I agree with him. That is enough. If you want more, you have to use a mod.
But there should be 40 Oil Derricks because there are 10 Power Generators (10*4=40. If I don't know maths, Google surely does.)

EDIT:
Here you go, Limits mod:
  • 10 Research
  • 50 Derricks
  • 15 Generators
limits.txt
(1.04 KiB) Downloaded 294 times
Command line:

Code: Select all

--mod limits.txt
einhander
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Re: Some Ideas...

Post by einhander »

Its not imbalanced, the default would stay as it is, but people would be given the option to increase the maximum. All it would do is speed up the game, not imbalance it.

Also whats wrong with a T4 or T5 ?
Dylan Hsu
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Re: Some Ideas...

Post by Dylan Hsu »

Make the default reasonable, but let players do whatever they want.
einhander
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Re: Some Ideas...

Post by einhander »

Exactly as Dylan said. There is no reason one should have to use a mod to set the preferred amount of oils.
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Zarel
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Re: Some Ideas...

Post by Zarel »

I'm pretty sure the generator limits are at like 5 or 6.
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Mysteryem
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Re: Some Ideas...

Post by Mysteryem »

Zarel wrote:I'm pretty sure the generator limits are at like 5 or 6.
I thought so too, if you try and capture every oil derrick on the map then you'll run out of power generators, that's why I like the NEXUS link turret, you can use it to beat the limit. Not that you actually get to it in many games, but that's not the point.
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The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
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Zarel
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Re: Some Ideas...

Post by Zarel »

Mysteryem wrote:I thought so too, if you try and capture every oil derrick on the map then you'll run out of power generators, that's why I like the NEXUS link turret, you can use it to beat the limit. Not that you actually get to it in many games, but that's not the point.
???

I thought you couldn't capture base structures with the Nexus link turret.
einhander
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Re: Some Ideas...

Post by einhander »

Zarel,
Could you not give an option to increase the number of power generators to then?
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lav_coyote25
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Re: Some Ideas...

Post by lav_coyote25 »

Zarel wrote:
Mysteryem wrote:I thought so too, if you try and capture every oil derrick on the map then you'll run out of power generators, that's why I like the NEXUS link turret, you can use it to beat the limit. Not that you actually get to it in many games, but that's not the point.
???

I thought you couldn't capture base structures with the Nexus link turret.

oil derrics and power generators can be nexus link turreted. xD factories and research buildings will give up items if you target them with the nexus turret - xD
Frox
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Re: Some Ideas...

Post by Frox »

I don't see why not have a higher cap. And whats this with unbalanced? I have actually ran into the problem of maxing out the derrick cap before when I have slowly dominated the map. If a player manages to over take the map enough to get that many derricks then why can't he use them. I often try to choke off the opponents resources as often as possible and If i can take them, even better. So why shouldn't I be able to utilize the power I was fighting for. Even then were just talking about an option in the menu witch makes it more of a reason to utilize it. Why restrict the game when it's not needed, give players the fun and joy of playing the exact kind of match they want. (b'.')b


Long story short I vote agree with 40 or 50 derrick cap
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Zarel
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Re: Some Ideas...

Post by Zarel »

Frox wrote:I don't see why not have a higher cap. And whats this with unbalanced? I have actually ran into the problem of maxing out the derrick cap before when I have slowly dominated the map. If a player manages to over take the map enough to get that many derricks then why can't he use them. I often try to choke off the opponents resources as often as possible and If i can take them, even better. So why shouldn't I be able to utilize the power I was fighting for. Even then were just talking about an option in the menu witch makes it more of a reason to utilize it. Why restrict the game when it's not needed, give players the fun and joy of playing the exact kind of match they want. (b'.')b
...for one, because while it's nice for the winner, what if you're not the winner? You're already winning, you don't need that much more positive feedback.

Plus, the other problem is that it would further encourage mapmakers to produce maps with 50 oil resources in each base, and we don't want that.
einhander
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Re: Some Ideas...

Post by einhander »

Why don't we want maps with 50 oil in the base Zeral ? You don't have to play on it if you don't want too. Ultimate Power already exists and it is a boring plain map , I would rather just be able to turn up the oil/generator cap on all the maps that I already have.
Per
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Re: Some Ideas...

Post by Per »

I don't see why there needs to be a limit on oil derricks at all. If players want to limit the max power production in a game, that's what the max power generator limit is for. It just looks dumb when a truck is ordered to build on a oil resource, and it just stands there. The first time I saw it I thought it was a bug.

I think the default power generator limit should be reasonably low (perhaps 5, that's 20 derricks!), but I see no reason why the maximum limit cannot be much higher.
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Re: Some Ideas...

Post by Frox »

I still don't understand the big deal, alot of people seem to want the cap to be raised. This is the only RTS game i have ever played where your max income is capped(and I play rts way more then anything). Where the spoils do not go to the victor, instead the loser gets a little break and is babied. I myself hate those super money maps, but I don't see why it's a problem to add freedom to the players game for those who like those maps. What if starcraft only allowed 2 command centers, or a cap on workers. What if you could only mine 2 gold mines in Warcraft. What if you could only have 1 or 2 refineries in C&C. This whole thing just seems like a kick in the nuts for the guy thats actually winning enough to get that many derricks, and to those who like to toy around in huge power maps. You don't seem to hear any other points other then "It's unbalanced" witch is meaningless if the default remains the same. What makes it not balanced? cause the loser ends up losing even harder? I wouldn't care if a guy who destroyed me bad enough to dominate a whole map and get 50 derricks, I think anyone can admit that they lost fair and square in that situation.
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