Do you want soft fog of war updates?

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Soft or quick visibility updates?

Quick
3
14%
Soft
18
86%
 
Total votes: 21

Per
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Do you want soft fog of war updates?

Post by Per »

With beta5, you now have true fog of war information displayed on the map and minimap. However, you might notice that changes between seen and unseen states are rather abrupt, much unlike how exploration is done. I have written a patch to change this to use the same smooth and soft transition from seen to unseen and back as is currently used when uncovering unexplored tiles. See #1296. A windows executable to test this patch can be downloaded from https://sourceforge.net/projects/warzon ... p/download. Just replace your regular warzone executable and go.

So which alternative is better? You vote and tell us!

Edit: Fix link to correct ticket.
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Terminator
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Re: Do you want soft fog of war updates or not?

Post by Terminator »

I voted for Soft. It looks much better, and not a big difference in realtime information about vision. Don't know about performance cause both modes working fine for me.
May be in future if we would have a more polygons on terrain may be than should back to quick updates. :ninja:
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MaNGusT
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Re: Do you want soft fog of war updates or not?

Post by MaNGusT »

Can you merge a mist and a fog of war into the one "mode"? like in the WarCraft 3, for example. Fog of war will disappear when a territory is discovered and mist will show only what units are seeing.

The Soft fog of war is much better than quick. ;)
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Zarel
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Re: Do you want soft fog of war updates?

Post by Zarel »

I won't block an implementation of soft fog of war, since it seems most people do like it, but I really do prefer instant updating.
Per
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Re: Do you want soft fog of war updates or not?

Post by Per »

MaNGusT wrote:Can you merge a mist and a fog of war into the one "mode"? like in the WarCraft 3, for example. Fog of war will disappear when a territory is discovered and mist will show only what units are seeing.
Yes, that is what should happen if you choose 'fog of war' instead of 'distance fog' in the pre-game dialog.
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MaNGusT
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Re: Do you want soft fog of war updates or not?

Post by MaNGusT »

Per wrote:Yes, that is what should happen if you choose 'fog of war' instead of 'distance fog' in the pre-game dialog.
oops, sorry,I have not noticed that :rolleyes: . It's cool ;) . But now you will need to add the new "sight of view" parameter to the units and structures because a Tank trap or a wall, for example, has the same sight of view as a turrets have. Hence, I can simply scout a map by building a tank traps because it's cheaply. It's imbalance. :-S
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Zarel
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Re: Do you want soft fog of war updates?

Post by Zarel »

...wait, that's not right. Tank traps and walls are hardcoded not to have sensors. Did you change something, Per?
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Re: Do you want soft fog of war updates?

Post by einhander »

as far as i know wall and tank trap does not give any sight, the only way you can gain information is if someone is attacking your wall, you can visibly see the damage being done to the wall.
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MaNGusT
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Re: Do you want soft fog of war updates?

Post by MaNGusT »

einhander wrote:as far as i know wall and tank trap does not give any sight, the only way you can gain information is if someone is attacking your wall, you can visibly see the damage being done to the wall.
I've checked it by playing skirmish before I've decided to write it.
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Per
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Re: Do you want soft fog of war updates?

Post by Per »

Zarel wrote:...wait, that's not right. Tank traps and walls are hardcoded not to have sensors. Did you change something, Per?
Nothing that I changed should affect that. However, it is only with the new visibility code that you can easily see problems like this... I will look into it.