Cyborg Transport

Do you need help? Ask here!

Bug reporting belongs here: http://developer.wz2100.net/newticket
KukY
Regular
Regular
Posts: 1859
Joined: 20 Mar 2009, 21:56

Cyborg Transport

Post by KukY »

In multiplayer,the blue orb on Transport seems to be shaking,moving left-right in small steps,i don't know how to explain...
Anyway it looks weird and it tires my eyes so does anybody know something more about that?
User avatar
Mysteryem
Global Moderator
Global Moderator
Posts: 728
Joined: 22 Sep 2008, 19:44
Location: UK

Re: Cyborg Transport

Post by Mysteryem »

13KukYNexus666 wrote:In multiplayer,the blue orb on Transport seems to be shaking,moving left-right in small steps,i don't know how to explain...
Anyway it looks weird and it tires my eyes so does anybody know something more about that?
Oh, yeah, I noticed this ages ago, the pie model has two polygons that are placed over one another. Sorry for not telling anyone. :gonk:
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
i-NoD
Code contributor
Code contributor
Posts: 318
Joined: 30 Nov 2008, 00:42
Location: In the middle of nowhere

Re: Cyborg Transport

Post by i-NoD »

And maybe you can tell me why does casts a wrong shadow?
User avatar
Mysteryem
Global Moderator
Global Moderator
Posts: 728
Joined: 22 Sep 2008, 19:44
Location: UK

Re: Cyborg Transport

Post by Mysteryem »

i-NoD wrote:And maybe you can tell me why does casts a wrong shadow?
I'm not sure, what was wrong with the shadow anyway, wasn't one of the "wings" not showing or something?
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
i-NoD
Code contributor
Code contributor
Posts: 318
Joined: 30 Nov 2008, 00:42
Location: In the middle of nowhere

Re: Cyborg Transport

Post by i-NoD »

Mysteryem wrote:wasn't one of the "wings" not showing
Exactly.
User avatar
Mysteryem
Global Moderator
Global Moderator
Posts: 728
Joined: 22 Sep 2008, 19:44
Location: UK

Re: Cyborg Transport

Post by Mysteryem »

i-NoD wrote:
Mysteryem wrote:wasn't one of the "wings" not showing
Exactly.
Actually it the wing and the top wing, whatever it actually is. I currently testing a number of things to see if I can find out what it making the shadow not form properly.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
User avatar
Mysteryem
Global Moderator
Global Moderator
Posts: 728
Joined: 22 Sep 2008, 19:44
Location: UK

Re: Cyborg Transport

Post by Mysteryem »

When making polygons two sided the second side is slightly darker than the first side and is indicated with a very desaturated purple line (almost appears grey) whereas the first side is indicated with a desaturated red/orange line. If the second side is face up on the model then no shadow is formed. The first side (orange line) MUST be face up otherwise the polygon will not get a shadow.

Polygons can be flipped by selecting the polygon (right click) and pressing Ctrl+F.
Image

My guess is that polygons (two or one sided) don't have shadows when facing up because they would usually be under the shadow of another polygon so it would make the game run slower (because it has to render more shadows). By removing these it therefore speeds the game up.

Fixed PIE file:
REMOVED, see next post by me.
Edit(again): It seems quite a few of the VTOL propulsion PIEs have this problem, it's just that the transport is easier to notice.
Last edited by Mysteryem on 18 Nov 2009, 00:35, edited 1 time in total.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
i-NoD
Code contributor
Code contributor
Posts: 318
Joined: 30 Nov 2008, 00:42
Location: In the middle of nowhere

Re: Cyborg Transport

Post by i-NoD »

Wings are fixed but the cockpit is not :ninja:
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA

Re: Cyborg Transport

Post by Zarel »

Upload a PIE with the cockpit fixed, and I'll gladly commit.

Also, is it really that hard to tell that the "blue orb" is a cockpit, or is KukY just being silly?
User avatar
Mysteryem
Global Moderator
Global Moderator
Posts: 728
Joined: 22 Sep 2008, 19:44
Location: UK

Re: Cyborg Transport

Post by Mysteryem »

Zarel wrote:Upload a PIE with the cockpit fixed, and I'll gladly commit.

Also, is it really that hard to tell that the "blue orb" is a cockpit, or is KukY just being silly?
sorry, I forgot that I'd reverted the PIE before applying the fix to the wings.

If I have time, do you want me to fix the VTOL propulsion models that have this problem? (shadows)
I also noticed that some of the polygons on the right VTOL propulsion of the Dragon are inside out, resulting in it looking rather strange.
You do not have the required permissions to view the files attached to this post.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
i-NoD
Code contributor
Code contributor
Posts: 318
Joined: 30 Nov 2008, 00:42
Location: In the middle of nowhere

Re: Cyborg Transport

Post by i-NoD »

Mysteryem wrote:If I have time, do you want me to fix the VTOL propulsion models that have this problem? (shadows)
Would be great, man. ;)
User avatar
Mysteryem
Global Moderator
Global Moderator
Posts: 728
Joined: 22 Sep 2008, 19:44
Location: UK

Re: Cyborg Transport

Post by Mysteryem »

i-NoD wrote:
Mysteryem wrote:If I have time, do you want me to fix the VTOL propulsion models that have this problem? (shadows)
Would be great, man. ;)
I'm a little busy with coursework at the moment, but in a few days I should be able to.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA

Re: Cyborg Transport

Post by Zarel »

Hey, i-NoD, I was in the middle of committing this! Not nice! D:

This is why you need to actually be in the IRC channel. Seriously, just use the webchat if you can't find a good IRC client.
stiv
Warzone 2100 Team Member
Warzone 2100 Team Member
Posts: 876
Joined: 18 Jul 2008, 04:41
Location: 45N 86W

Re: Cyborg Transport

Post by stiv »

Hey, i-NoD, I was in the middle of committing this
Not really a problem. Commits in svn are atomic operations. It either all works or it doesn't.
i-NoD
Code contributor
Code contributor
Posts: 318
Joined: 30 Nov 2008, 00:42
Location: In the middle of nowhere

Re: Cyborg Transport

Post by i-NoD »

Ok, ok. I'm a bad guy, but why do I feel like we both interrogated Mysteryem for the fix :P