its funny when you guys start those way over informed conversation on how things should work...
"Realistic" game (split from Wall Models)
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winsrp
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"Realistic" game (split from Wall Models)
you guys are aware that this is a GAME and all that structural stuff its just worth crap right??
its funny when you guys start those way over informed conversation on how things should work...
its funny when you guys start those way over informed conversation on how things should work...
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Zarel
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Re: Wall Models
Games can be realistic or unrealistic. Warzone leans towards the "realistic" end, and many of us prefer to keep it that way.winsrp wrote:you guys are aware that this is a GAME and all that structural stuff its just worth crap right??![]()
its funny when you guys start those way over informed conversation on how things should work...
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winsrp
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Re: Wall models
oh sorry, a realistic game con year 2100.... that clears everything....
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Olrox
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Re: Wall models
A solid logic is often valuable even if we are dealing with fantasy, the conciliation between my art and my practical, scientific knowledge is the only thing I aim towards when writing about how things should work. As Warzone's technologies progress from very early real life warfare to fictional, futuristic warfare, so would do any piece of wall. What I'm proposing is just what is being applied nowadays, something to begin with.
I also hate those constantly-growing-posts talk where one tries everything to find more links and references and explanations and theories, ask anyone that has been around here for some time!
I just like to keep my feet on the ground while I can
I also hate those constantly-growing-posts talk where one tries everything to find more links and references and explanations and theories, ask anyone that has been around here for some time!
I just like to keep my feet on the ground while I can
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Zarel
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Re: Wall models
The laws of physics don't change depending on what year it is.winsrp wrote:oh sorry, a realistic game con year 2100.... that clears everything....
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winsrp
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Re: Wall models
I'm not going to fight this any further than this post, but 100 years from now people didn't even knew what concrete was to begin with, much less had any idea of the thing we build know with it, most of the things build now were from an engineering standpoint impossible and probably unimaginable 100 years ago, and most of the things that you can see now day are totally outside of the what was believed to be common sense, engineering does changes along time and so does science, 500 years ago the earth was believed to be the center of the universe and flat, and know we know better, no one knows what human kind is going to find out tomorrow that will defy all of our todays logic and what is believed to be common sense.
End of discussion ...
End of discussion ...
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Zarel
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Re: Wall models
Concrete was invented by the Romans more than a millennium ago. Sure, it's been improved since then, but it still obeys the same laws of physics.winsrp wrote:I'm not going to fight this any further than this post, but 100 years from now people didn't even knew what concrete was to begin with, much less had any idea of the thing we build know with it,
Not that much changes in 100 years. Especially not the laws of physics. Especially since the Collapse presumably lost whatever was at the forefront of technology at the time, anyway.
Regardless, speculative fiction isn't about making stuff up with no rules (that's Dadaism), it's about speculating about what things would be like in the future. Heck, aside from the trucks/repair, Warzone stays with technology we currently have in T1 and T2, and uses technology we're already investigating for the near future in T3.
I am glad you have chosen to leave this discussion. In the future, you would do well not to interfere with Olrox and Mysteryem when they are being productive, contributing useful models and discussing how to improve them.winsrp wrote:End of discussion ...
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Sekmeton
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Re: Wall Models
I agree with Zarel about not interfering with this (unless you come up with some ideas)
BUT, I agree with winsrp about the "realistic" stuff.. it's just a game, and it has to be esthetically attractive... so, I really don't see a point looking for realism
BUT, I agree with winsrp about the "realistic" stuff.. it's just a game, and it has to be esthetically attractive... so, I really don't see a point looking for realism
Maybe I should remove my location o_O
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Olrox
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Re: Wall models
ARGH
"Just a game" kind of hurts my ears
I really think that "coherent" is much more adequated than "realistic" regarding to what I aim for. Laws of physics are coherent and realistic. Most of the things we know are coherent and realistic, but, for instance, Elerium-115 from X-com series being used as energy source, given its fictional properties, is definetely coherent, but isn't realistic because such materials doesn't exist.
Warzone is a realistic game on most aspects. Nowadays, we are very close from developing technology such as the "synaptic link". But wtf, basic, essential, obvious things such as momentum should be considered by any means possibl: Any structure would be more resistant with less momentum being caused by the usual forces being applied into it. In the case of walls, this force is 99,9% of the times horizontal... Blah, I guarantee, there are endless, solid motives for that, I won't get into it because I hate this kind of talk. But if anyone is fool enough to think I'm saying fool things, I can send by e-mail some Structural Materials Resistance calculations (I've studyied and am studying that on my Civil Construction Course at the university) proving that the shape proposed by Mysteryem is better than the one I've used previously... numerically, realistically and 100% accurate.
If you all, my dear fellows, care to bother me no further with unproductive comments that do intervene with my work, let's just act as post number 40437 never happened here. Please.
"Just a game" kind of hurts my ears
I really think that "coherent" is much more adequated than "realistic" regarding to what I aim for. Laws of physics are coherent and realistic. Most of the things we know are coherent and realistic, but, for instance, Elerium-115 from X-com series being used as energy source, given its fictional properties, is definetely coherent, but isn't realistic because such materials doesn't exist.
Warzone is a realistic game on most aspects. Nowadays, we are very close from developing technology such as the "synaptic link". But wtf, basic, essential, obvious things such as momentum should be considered by any means possibl: Any structure would be more resistant with less momentum being caused by the usual forces being applied into it. In the case of walls, this force is 99,9% of the times horizontal... Blah, I guarantee, there are endless, solid motives for that, I won't get into it because I hate this kind of talk. But if anyone is fool enough to think I'm saying fool things, I can send by e-mail some Structural Materials Resistance calculations (I've studyied and am studying that on my Civil Construction Course at the university) proving that the shape proposed by Mysteryem is better than the one I've used previously... numerically, realistically and 100% accurate.
If you all, my dear fellows, care to bother me no further with unproductive comments that do intervene with my work, let's just act as post number 40437 never happened here. Please.
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Loscaldazar
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Re: Wall models
as someone said the Romans invented concrete Circa 300 BC.. And we are trying to make this game at least seem realistic so we don't have monkey-soldiers or some other such crap...winsrp wrote:I'm not going to fight this any further than this post, but 100 years from now people didn't even knew what concrete was to begin with, much less had any idea of the thing we build know with it
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psychopompos
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Re: Wall models
its kinda funny... at least 90% of the tech in wz is... surprisingly current, much of the tech2 stuff was created in/by the 60s.winsrp wrote:oh sorry, a realistic game con year 2100.... that clears everything....
in a few areas, even t3 tech falls short of current iRL military tech/effective power.
for game play reasons, its probably better that a single ground shaker shell doesnt insta-kill everything in a 2 tile radius of impact though.
MOTHERBOARD - MSI P7N PLATINUM¦-¦PROCESSOR - C2D E7300 @ 4.00GHZ
MEMORY - 4 Gig (2x2gig) ddr2 1066mhz¦-¦OPERATING SYSTEM - WINDOWS 7 (ULT)
GRAPHICS - BFG GTX 260 OCX (requires ForceWare drivers for good openGL)
MEMORY - 4 Gig (2x2gig) ddr2 1066mhz¦-¦OPERATING SYSTEM - WINDOWS 7 (ULT)
GRAPHICS - BFG GTX 260 OCX (requires ForceWare drivers for good openGL)
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BulletMagnet
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Re: Wall models
Zarel wrote:The laws of physics don't change depending on what year it is.winsrp wrote:oh sorry, a realistic game con year 2100.... that clears everything....

the M1 Abrams; an undeniably cool looking tank.

it's a friggen' gattling gun! how is that not cool?
guess what; the above things were never cool. at no time did the engineers make those with appearance in mind. the only thing they cared for was practicality, protective coverage, and outright lethality.
but hey, they still turned out looking cool, right? right.
my point? you don't need to make things a fashion-show for them to be cool or inspirational.
keep debating what's realistic, and what's not illogical; the game will be the better for it.
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Buginator
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Re: "Realistic" game (split from Wall Models)
Erm... my motto is, if it is fun, then it needs to be in the game. If it isn't, then take a AXE to it.
So if "realism" makes it fun, then fine, but if it turns into a game where you must have a supply line, and run out of ammo, and all of that, then zzz
... However, if someone wants to do a mod for that sort of thing, I am fine with it. 
So if "realism" makes it fun, then fine, but if it turns into a game where you must have a supply line, and run out of ammo, and all of that, then zzz
and it ends here.
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Olrox
- Art contributor
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Re: "Realistic" game (split from Wall Models)
In my opinion, realism should be kept into content-producing stages rather than into the gameplay. Once that something is created with concrete logic behind it, no one should *have to* see it to enjoy it. Then, if someone starts to search for the logic behind things, he will see that there is such thing, and won't be frustrated with dead-end explanations for absurd things.Buginator wrote:Erm... my motto is, if it is fun, then it needs to be in the game. If it isn't, then take a AXE to it.
So if "realism" makes it fun, then fine, but if it turns into a game where you must have a supply line, and run out of ammo, and all of that, then zzz... However, if someone wants to do a mod for that sort of thing, I am fine with it.
Exactly such as the things BulletMagnet posted. You don't have to see the logic behind them to be amazed, but if you start to search for it, you'll find plenty.
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Avestron
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Re: "Realistic" game (split from Wall Models)
Oy! Don't knock it - I'm sure a variant of such would be fun as well as realistic. :cP and if I could I would.Buginator wrote:Erm... my motto is, if it is fun, then it needs to be in the game. If it isn't, then take a AXE to it.
So if "realism" makes it fun, then fine, but if it turns into a game where you must have a supply line, and run out of ammo, and all of that, then zzz... However, if someone wants to do a mod for that sort of thing, I am fine with it.
