Double Monitor
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fsantello
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Double Monitor
Hi!
How can I play with double monitors in fullscreen?
I tried everything I know, but no success. :rolleyes:
How can I play with double monitors in fullscreen?
I tried everything I know, but no success. :rolleyes:
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Zarel
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Re: Double Monitor
...you... only use one of the monitors.
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fsantello
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Re: Double Monitor
But I want to use two monitors to play it.
Is it possible?
Is it possible?
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Zarel
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cybersphinx
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Re: Double Monitor
I think EvilGuru ran it on two displays some time ago, so it should work. Maybe you have to set the resolution manually (see the FAQ) or adjust some graphics driver settings.
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SniperStorm
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Re: Double Monitor
To play games with to monitors you need to be running xp. then you need the screen set in a stretch or span across both monitors.
Steam: SniperStorm3850
Xfire: SniperStorm4850
My PC: Anthlon II 3.6GHz, 4GB DRR2, 4850 1GB DRR3, Vista Ultimate x64
Xfire: SniperStorm4850
My PC: Anthlon II 3.6GHz, 4GB DRR2, 4850 1GB DRR3, Vista Ultimate x64
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Buginator
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Re: Double Monitor
That should work.SniperStorm wrote:To play games with to monitors you need to be running xp. then you need the screen set in a stretch or span across both monitors.
Although, I have no idea why anyone would want to play wz like that.
and it ends here.
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EvilGuru
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Re: Double Monitor
You can, it does work.
There are a couple of things to keep in mind, however. Firstly, your system needs to support OpenGL acceleration across all of the screens you wish to play the game on. Moreover, it is my understanding that the use of either SLI or CrossFire will preclude OpenGL or DirectX acceleration across two screens.
If you have a standard dual-monitor display (so one card, two monitors attached with the same screen resolutions) then everything should just work. Usually all you need to do is select the higher resolution in the options menu.
Should this not be available then it is almost certainly a configuration issue -- Warzone just asks the system for supported full-screen resolutions.
Playing with dual screens works reasonably well. There is, however, a bit of distortion due to the odd perspective. (It would be good if Warzone could change the visible x/y regions depending on width/height ratios for the active resolution; so 2 * the horizontal resolution would allow you to see twice as much along the x direction.)
Regards, Freddie.
There are a couple of things to keep in mind, however. Firstly, your system needs to support OpenGL acceleration across all of the screens you wish to play the game on. Moreover, it is my understanding that the use of either SLI or CrossFire will preclude OpenGL or DirectX acceleration across two screens.
If you have a standard dual-monitor display (so one card, two monitors attached with the same screen resolutions) then everything should just work. Usually all you need to do is select the higher resolution in the options menu.
Should this not be available then it is almost certainly a configuration issue -- Warzone just asks the system for supported full-screen resolutions.
Playing with dual screens works reasonably well. There is, however, a bit of distortion due to the odd perspective. (It would be good if Warzone could change the visible x/y regions depending on width/height ratios for the active resolution; so 2 * the horizontal resolution would allow you to see twice as much along the x direction.)
Regards, Freddie.
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Olrox
- Art contributor
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Re: Double Monitor
I imagine how it'd look odd, specially if we're talking about two widescreens put together horizontally. I'd rather have four 17" forming a square, this would sure be mean looking
Pretty good to work with CAD tools on multi-screen setups, you've got plenty of space to put dialog boxes. But for warzone, it'd be interesting only if we had floating dialog boxes, then you could keep research, manufacture, design and build menus opened simultaneously at a secondary screen and leave the other one 100% action view. :rolleyes:
If this was popular enough, we could make a 1-screen hud for those playing on multi-screen PCs.
Pretty good to work with CAD tools on multi-screen setups, you've got plenty of space to put dialog boxes. But for warzone, it'd be interesting only if we had floating dialog boxes, then you could keep research, manufacture, design and build menus opened simultaneously at a secondary screen and leave the other one 100% action view. :rolleyes:
If this was popular enough, we could make a 1-screen hud for those playing on multi-screen PCs.
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nobby
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Re: Double Monitor
Actually, it is possible, as I do it. The driver I use is the NVidia Quadro driver on Windows XP with a Quadro FX 1400. I've also had it working on Linux on a NVS285 using the NVidia driver. The driver has a mode where it treats the two screens as one large frame buffer.Zarel wrote:No.
I can't really make any representation as to whether it works on Geforce or ATI cards, though. New Quadros are quite pricey but you can get secondhand ones fairly cheaply off Ebay.
Nigel.
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Olrox
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Re: Double Monitor
Unless both the screens have the same resolution, it'd look crappy. I imagine you configure it to stretch the desktop across both the monitors so that it works like one, and then configure the game via command line for it to work with double width?nobby wrote:Actually, it is possible, as I do it. The driver I use is the NVidia Quadro driver on Windows XP with a Quadro FX 1400. I've also had it working on Linux on a NVS285 using the NVidia driver. The driver has a mode where it treats the two screens as one large frame buffer.Zarel wrote:No.
I can't really make any representation as to whether it works on Geforce or ATI cards, though. New Quadros are quite pricey but you can get secondhand ones fairly cheaply off Ebay.
Nigel.
Also, having this steup with two WS monitors would be weird, as the view would be a long stripe, with a weird aspect ratio (32:9? lol) :rolleyes:
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nobby
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Re: Double Monitor
Both of the monitors I'm using are the same spec (same model). The perspective gets a little distorted at the edge but the models certainly aren't stretched by 8:3. Works fine.
Does the 3D engine attempt to project the same view onto the view port regardless of aspect ratio or does the shape of the view port change with the aspect ratio of the screen?
Does the 3D engine attempt to project the same view onto the view port regardless of aspect ratio or does the shape of the view port change with the aspect ratio of the screen?
Unless both the screens have the same resolution, it'd look crappy. I imagine you configure it to stretch the desktop across both the monitors so that it works like one, and then configure the game via command line for it to work with double width?
Also, having this steup with two WS monitors would be weird, as the view would be a long stripe, with a weird aspect ratio (32:9? lol) :rolleyes:
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Zarel
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Re: Double Monitor
...of course using hacks to make single-monitor games/apps working on two monitors doesn't count... I meant that Warzone doesn't support multimonitor natively.