1) On Artillery... For the missile-battery based artillery, specifically ripple fire type weapons like the Archangel missiles and the Ripple rockets, it'd be interesting if they could be made to have different fire patterns against different targets. In skirmish, I have a habit of setting up a batteries of rockets, but when they lock onto a target, I wind up having five, eight, even 10 different batteries from across the map firing on ONE tank in a group. Or worse, one BORG in a group. It'd be nice if they wouldn't just lock onto one, but have different targeting patterns against different targets. Against a group of cyborgs, for instance, the rockets would spread to cover an area, perhaps a two or more tile wide radius depending on how many batteries are being launched at the one spot. This way, launches aren't wasted immolating a single cyborg when there are ten more behind it.
2) Similar concept for VTOLs... I've noticed that some AIs have a tendency to cluster up units while they amass them for an attack. When I come in with a wave of VTOLs carrying cluster-type weapons or incendiary weapons, both of which are supposed to cover a wide area, the all of the bombs fall on a single point, instead of taking down the entire mass of units. Again, it'd be nice to have a spread type bombing run, where bombs are dropped across a wider or longer swath.
3) A question... Indirect artillery assigned to a commander, or a sensor turret with arty assigned to a commander. How does this work? My arty has an annoying tendency to stay close to the commander, rather than hanging back and letting the commander, or sensor attached to commander, do the targeting.
Eh, I guess that's all for now. Thanks for listening to my rant.

