I wasn't exactly sure what to search for so I glanced at the recent topics (dating back a couple of months) to see if it's been mentioned before. Please forgive me if I happened to overlook it.
1. Truck (construction)
I had 4 trucks assigned to a group, to speed up construction of buildings and such. At times though, in the middle of construction, one or more of the units will just randomly quit, leaving the remaining unit/units to finish the job. Sometimes, one of the trucks will actually start to drive off. After a few times, I followed it to its final destination, it went crying to HQ.
2. Units getting stuck
I've noticed that sometimes a unit will just not move no matter where I click the mouse for it to go to. A work around is to change its mode from Guard to Hold Position and then it'll move (just change it back to Guard if that's what you want it to do).
3. Repair mode resetting after production
Strangest thing. I select a group, change it's repair threshold from Kamikaze to Medium and then after a new unit has finished being produced, the groups setting changes back to Kamikaze. Mind you, I can be doing nothing but watching and it happens. So it's not something I'm doing, it will just change from a Medium threshold to Tankicide mode, right when a unit has finished being produced.
4. Units heading for repair just stop
This may actually be a symptom of the problem from #3. I'll notice that if a unit (headed for repair) has stopped somewhere, I must click on it and assign it the Medium threshold to get it moving on its way again. However, once a unit is headed for repair, then shouldn't that be it's goal until/unless I tell it to do something different? This lack of following through on an instruction is why I made this separate from #3. If the unit should continue to the repair depot despite a change in it's threshold, then this is another problem. However this problem is more noticeable because of #3. If this is how the unit should respond when its threshold is changed, then it's another example of the bug described in #3. (Confused yet?)
5. Construction menu not updating
It's hard to explain but basically if I assign a unit/group to construct something, and then I click on a different unit/group, if the construction menu is still open or opens showing what the first unit/group is making, then if I click on something construct, that first unit quits what it's making. I've figured out that I must press F3 (or click the hammer icon) and make sure that the menu is fresh to stop that from happening. Is this the intended behavior? I'd think that when I pick a new unit/group, that when I click on something in the construction menu, it would apply it to the unit/group that I just picked.
6. Units get stuck trying to get to destination
Now, I'm aware of the problem that plagues the units where they will sometimes take the long way or go through things that they shouldn't be able to. I think that's been a problem ever since WZ first came out (I still remember the day that I bought it and even remember driving to the store to get it). The problem I'm referring to is where there is a barrier that the unit cannot get through and will continuously try to get through that barrier or somehow else be trying to go along a path that simply won't or can't work for it. Bless its AI heart though, it continues to try until I give it the help it needs to move along the correct path.
7. Radar/map alignment
Maybe its just me but it seems to be off. Something that should be 'in view' isn't in my actual view until it's more in the center of the highlighted area on the radar. I'll scroll to a flashing spot on the map (enemy base, LZ, fuel resource), and won't see it on the map until its near the middle of the "viewing area" shown on the radar. It changes size if I zoom in/out of things (main screen, not zooming on the radar map), but that doesn't seem to help fix it.
Again, I tried glancing at the topics for the past few months and didn't see any of this listed, so forgive me if I overlooked it. I did learn that I can zoom in/out on the radar/map from reading the help/troubleshooting forum, gonna have to make use of that.
Thanks.
[v2.2.4] A few problems
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Wolfie
- New user
- Posts: 2
- Joined: 18 Oct 2009, 13:23
[v2.2.4] A few problems
Last edited by Wolfie on 18 Oct 2009, 16:58, edited 2 times in total.
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stiv
- Warzone 2100 Team Member

- Posts: 876
- Joined: 18 Jul 2008, 04:41
- Location: 45N 86W
Re: A few problems
It always helps to mention what version you are playing.
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Wolfie
- New user
- Posts: 2
- Joined: 18 Oct 2009, 13:23
Re: [v2.2.4] A few problems
Thanks. I just now put the version number inside the subject line.