Artillery and Ripple Rocket (stationary) turrets
Posted: 17 Oct 2009, 07:46
Hi. Could somebody clarify for me how artillery and ripple rocket target decisions work? I am at a point in the game where having these are pretty much the only thing that matters for winning. But sometimes they seem unreliable and exhibit some strange behavior. For example, in one mission I built a few ripple rocket (buildings), which shot continuously at the enemy base and the enemy buildings. Then I built a few more even closer to the enemy base, but these ones just sat there and did not fire at anything throughout the entire mission.
In contrast, the enemy ripple rockets somehow manage to shred my units from half-way across the map, even if it apparently has no sensors or units nearby to tell the rockets where to aim at.
Constructing sensor buildings doesn't always seem to be enough to get these weapons active. I found that if I take a lot of mobile units and throw them at the enemy, the artillery/rockets will provide support fire but that is kind of expensive because I lose all of my troops in the process. Is there a way, once you know where the enemy base is, to simply tell the artillery/rockets to fire there?
In contrast, the enemy ripple rockets somehow manage to shred my units from half-way across the map, even if it apparently has no sensors or units nearby to tell the rockets where to aim at.
Constructing sensor buildings doesn't always seem to be enough to get these weapons active. I found that if I take a lot of mobile units and throw them at the enemy, the artillery/rockets will provide support fire but that is kind of expensive because I lose all of my troops in the process. Is there a way, once you know where the enemy base is, to simply tell the artillery/rockets to fire there?