Arreon wrote:Whoo-ee! So much imbalance.
Just wait until Zarel and whippersnapper see this.
Well,on start I made this mod for myself,but i decided to publish it.
I love inbalance(in way you don't understand)!
Arreon wrote:(The effort is appreciated but there would be no point in playing the game once the faster player gets the Plasma Cannon or Lassat)
From when changing few files is an effort???
XboxJosh wrote:Fortress can be built in line,one to each other,and you can place them on unflat terrein.
I like this though...

That was the simpliest part of mod,4 simple words.
Olrox wrote:Seems like you're modding elio's mod, right?
I mean, on the screenshots, the factory and research facility are from elio's new base structures mod :rolleyes:
Just stick to the author's rights (I'm pretty assured he licensed it under Creative Commons or something like that) and I believe there won't be any problem.
No.
I'm just using his mod.
But i could put some of those structures in my mod.
Maybe later...
Olrox wrote:About the features, I just think that it would make the games pretty much like a technological race in which the first one to build plasma cannon units or the laser sattelite wins. That's not interesting, you would get turtles which never build any unit other than trucks, bases with cannon and rocket fortress walls, some counter-artillery, a lot of laser VTOLs to retaliate against airstrikes (AA emplacements are too unbalanced), and research facilities
Would make the game terribly annoying, methinks

You don't like anything???
Even Transport or Fortresses change???
Zarel wrote:Well, I'm surprised so many people want PLs on transports. Transports are transports, not gunships. :[ Warzone is not balanced for gunships. A transport with a strong weapon is extremely overpowered, as the current situation with transports (that only have HMG!) demonstrates.
People like strong Laser VTOLs!And transport is a strong VTOL with
HMGPulse Laser.
Zarel wrote:I was actually thinking of doing a Plasma Cannon upgrade, but my idea was more like: vastly increase range, vastly increase splash radius, slightly increase splash damage, slightly increase reload time, leave everything else the same. (It already has 100% splash chance, btw - all weapons do - are you sure you're working from a base of 2.2 balance? I'm guessing I'll have to release a 2.3 balance mod for 2.2 sometime soon, with 2.3 so far off...)
Actually,only thing that Plasma Cannon needs is bigger range.
Zarel wrote:The lassat can be made more powerful, but making it an instawin is just a bad idea. Warzone isn't balanced for that. We actually have weapons harder to get than the lassat, you know (lategame fortresses, EMP cannon, nexus link...)
Okay,I understand,you don't think Laser Satellite changes are good!
I'll remove them,will that make you happy? :-S
Zarel wrote:That said, the "fortresses buildable in a line" idea is really good. How did you do that?
How?Look.
Cutout from "structures.txt"
Code: Select all
X-Super-Cannon,DOOR,Level All,HARD,0,2,2,Concrete,1600,2,15,3200,10,1000,10,100,255,1,ZNULLECM,FortressSensor,1,STWPFCAN.PIE,0,0,1
X-Super-MassDriver,DOOR,Level All,HARD,0,2,2,Concrete,1600,3,15,3200,10,1800,10,100,255,1,ZNULLECM,FortressSensor,1,STWPFCAN.PIE,0,0,1
X-Super-Missile,DOOR,Level All,HARD,0,2,2,Concrete,1600,3,15,3200,10,1600,10,100,255,1,ZNULLECM,FortressSensor,1,STWPFCAN.PIE,0,0,1
X-Super-Rocket,DOOR,Level All,HARD,0,2,2,Concrete,1600,3,15,3200,10,1250,10,100,255,1,ZNULLECM,FortressSensor,1,STWPFCAN.PIE,0,0,1
Notice structure type;"DOOR".
I changed it to "DEFENSE".
Very simple.
Maybe that could be put into the game.
But maybe the type is reason why AI allways builds just 1 of a kind of fortress.
Zarel wrote:Also, I am also planning slight changes for the lasers, but I can't tell if yours are good changes since you're not saying what they are.

Flashlight-lower damage
Pulse-lower range
Heavy-lower weight
But just for max. 10%