So when was this tech removed...

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themousemaster
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So when was this tech removed...

Post by themousemaster »

I remember way back when I first played WZ, there were more techs for machineguns.

In addition to the 3 you get (not including the RoF upgrades), there were 3 levels of "Tungsten Tipped" MG upgrades, followed by 3 levels of "Depelted Uranium" MG upgrades.


Anyone remember when/why they were removed?
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kage
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Re: So when was this tech removed...

Post by kage »

hmmmm... i'll have to look into that.
Arcatus
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Re: So when was this tech removed...

Post by Arcatus »

Really..?

I followed every patch from ~1.6, and I can't remeber them...
themousemaster
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Re: So when was this tech removed...

Post by themousemaster »

Arcatus wrote: Really..?

I followed every patch from ~1.6, and I can't remeber them...
I'm assuming you mean 1.06.



I first played the game unpatched (1.00), those upgrades were the only thing that allowed me to survive the New Paradigm on my first ever playthrough ;p
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kage
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Re: So when was this tech removed...

Post by kage »

i'm pretty sure i remember them being there as well, but weren't they later tech (mid-to-end of the alpha campaign)?
themousemaster
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Re: So when was this tech removed...

Post by themousemaster »

kage wrote: i'm pretty sure i remember them being there as well, but weren't they later tech (mid-to-end of the alpha campaign)?
couldn't tell ya.  all I remember was that, in my first playtrhough, I went crazy-heavy on the machinegun defensive structures during the "stop the Paradigm's all-out assault" stage, and they worked.  Barely, but worked.  As such, I don't remember if that research was already in place, or was done at the time of the invasion ;p
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Re: So when was this tech removed...

Post by Troman »

These are MG damage upgrades there are in WZ:

Code: Select all

R-Wpn-MG-Damage01				"Hardened MG Bullets"
R-Wpn-MG-Damage02				"APDSB MG Bullets"
R-Wpn-MG-Damage03				"APDSB MG Bullets Mk2"
R-Wpn-MG-Damage04				"APDSB MG Bullets Mk3"
R-Wpn-MG-Damage05				"Tungsten-Tipped MG Bullets"
R-Wpn-MG-Damage06				"Tungsten-Tipped MG Bullets Mk2"
R-Wpn-MG-Damage07				"Tungsten-Tipped MG Bullets Mk3"
R-Wpn-MG-Damage08				"Depleted Uranium MG Bullets"
R-Wpn-MG-Damage09				"Depleted Uranium MG Bullets Mk2"
Hardened MG Bullets and APDSB MG Bullets Mk1/Mk2/Mk3 are available in both mp and sp. Tungsten-Tipped and Depleted Uranium upgrades seem to exist in sp only, I don't know if those are actually used though.
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kage
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Re: So when was this tech removed...

Post by kage »

Troman wrote: These are MG damage upgrades there are in WZ:

Code: Select all

R-Wpn-MG-Damage01				"Hardened MG Bullets"
R-Wpn-MG-Damage02				"APDSB MG Bullets"
R-Wpn-MG-Damage03				"APDSB MG Bullets Mk2"
R-Wpn-MG-Damage04				"APDSB MG Bullets Mk3"
R-Wpn-MG-Damage05				"Tungsten-Tipped MG Bullets"
R-Wpn-MG-Damage06				"Tungsten-Tipped MG Bullets Mk2"
R-Wpn-MG-Damage07				"Tungsten-Tipped MG Bullets Mk3"
R-Wpn-MG-Damage08				"Depleted Uranium MG Bullets"
R-Wpn-MG-Damage09				"Depleted Uranium MG Bullets Mk2"
Hardened MG Bullets and APDSB MG Bullets Mk1/Mk2/Mk3 are available in both mp and sp. Tungsten-Tipped and Depleted Uranium upgrades seem to exist in sp only, I don't know if those are actually used though.
i remember all of those being in the campaign somewhere in 1.0, with hardened bullets appearing in the first mission, and apdsb appearing in the early/mid part of campaign one. i think tungsten-tipped bullets may have appeared near the end of campaign one, but i can't remember if depleted uranium bullets were found in alpha or beta campaigns.
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