team researching question

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winsrp
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team researching question

Post by winsrp »

ok the big question is...

im playing in multi, I see that my friend is researching something due to the heart thing that shows on the research, but what happens if i research it too, i have noticed that i get charged too, but, am I helping? does research goes faster cus we payed twice? or should I just dont do that one since my friend is already doing it, and it will be a waste of money and time?
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Re: team researching question

Post by winsrp »

another big question, will research facilities work faster if I only research 1 thing at the time? so the other 4 research facilities help the single one?
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heatwave
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Re: team researching question

Post by heatwave »

hmm, I think the heart means that your ally already has the technology. (meaning, they're done researching it.)
The only thing that changes when you're allied with someone is that you can't attack each other. Soooo...
am I helping?
No. you are not making his research go faster.
does research goes faster cus we payed twice?
No.
should I just dont do that one since my friend is already doing it, and it will be a waste of money and time?
You should do the same research, unless you'd like to go without the technology.
will research facilities work faster if I only research 1 thing at the time?
No.

...
Feel free to shoot me down, devs.
Last edited by Zarel on 22 Sep 2009, 06:54, edited 1 time in total.
Reason: I crossed out the parts of your post that were wrong.
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Zarel
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Re: team researching question

Post by Zarel »

winsrp wrote:ok the big question is...

im playing in multi, I see that my friend is researching something due to the heart thing that shows on the research, but what happens if i research it too, i have noticed that i get charged too, but, am I helping? does research goes faster cus we payed twice? or should I just dont do that one since my friend is already doing it, and it will be a waste of money and time?
This depends on whether you're playing in Alliances Mode or Locked Teams mode. Assuming you're in locked teams mode.

Alliances Mode: No, no, it depends.
Locked Teams Mode: No, no, yes.

The main difference is, in Locked Teams mode, you automatically share everything. In Alliances mode, you can make and break alliances at will, so you can choose to share or not to share research (and sensor data) at will. If you choose not to share research since you don't trust each other, obviously you'll still have to research things your ally's researched.
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Re: team researching question

Post by winsrp »

tx for the info...

i would be interesting to make research facilities help each other... even in your own army... would make things more interesting.
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Re: team researching question

Post by winsrp »

now that I see this topic, Research are not working as they should in Alianses mode.... Everything that my ally is researching is automatically given to me without sharing them...

So its either its not working or I don't understand how they should work.
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Re: team researching question

Post by Zarel »

winsrp wrote:now that I see this topic, Research are not working as they should in Alianses mode.... Everything that my ally is researching is automatically given to me without sharing them...

So its either its not working or I don't understand how they should work.
In Locked Teams mode, research is automatically shared.

In Alliances mode, research is only shared when you click "Leak Technology".

I think you were accidentally in Locked Teams mode.
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Re: team researching question

Post by winsrp »

eh... no... I was not accidentally, in locket teams, I had to make the alliance and share the visibility report, make a try for yourself, it auto shares the researches even in alliances.
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Olrox
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Re: team researching question

Post by Olrox »

I know that this isn't quite the *right* topic, but it sure does match with the subject.

It would be -very nice- to have an expensive upgrade to the research trees that allowed you to have additional ones. I don't think that 5 additional ones would be reasonable, maybe 3.

Because the later researches are very lengthy, and with the firepower you have available, someone will probably make a killer strike force instead of using power for researching. I think that way cuz I play usually 1x2 matches against two of my classmates, and I often manage to take an additional base starting position, thus having two bases. This way I can manipulate large ammounts of power and still have 5 research facilities running non-stop... But even like this, it's almost impossible to get something like Vengeance even in a 1:30 hour play.

I think that a good option would be having an upgrade on mid-T2 stages (with proper pre-reqs), costing a large ammount of money.

It could require Neural Synapse Research Brain and Sensor Upgrade Mk2 and cost about 500. Named "Improve Neural Synapse Network"
Symbols would be the same as new structure adding research subjects.

How do you like it? :rolleyes:
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Re: team researching question

Post by GiGaBaNE »

if we are talking fantasy warzone, i would much prefer an upgrade that would allow your 5 research buildings to work as one for faster specialisation. call it 'decentralised research' or some such.
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Re: team researching question

Post by Olrox »

GiGaBaNE wrote:if we are talking fantasy warzone, i would much prefer an upgrade that would allow your 5 research buildings to work as one for faster specialisation. call it 'decentralised research' or some such.
Ah, but most of the time, when advancing through a direct research branch (cannons, for example), you get 3 of your research facilities working at it. Most of the time you have to research ROF, damage and accuracy upgrades, isn't it?

I think that the lengthy researches are not a big problem, the problem is that you can't get a tech tree balanced enough this way, you would be mostly researching 3 upgrades for each branch at the same time, thus 5 research facilities wouldn't allow you to research 2 different branches at the same time (at 1-1 speed rate, I mean). There are many different branches, specially after mid-T2. You got AT rockets, cannons, machineguns, rocket artilleries, mortars, howitzers, VTOL bombs, flamers... to name the weapon types only. You also got base structure upgrades, wall upgrades, new defensive structures, cyborg upgrades, factory upgrades, research facility upgrades, vehicle upgrades, new bodies, sensors, research facilities upgrades...
It's a large number of large branches. Even to specialize in 2 branches, it's a pain in the... clock. ;)

In the current way things are, you are probably already specializing. Usually you only stop specializing at a single branch when you have to research a new weapon type, when you stop using 3 facilities for a single branch and have 2 free facilities.

Or at least I feel this way :ninja:
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Re: team researching question

Post by GiGaBaNE »

while i dont dissagree in principle, take hellstorm for example. you only ever research 1 item at a time to get it (with the exception of some early cross branching at low tech stuff) 5 as 1 would get you hellstorms faster than any other method, tho granted they would only be the basic and weakest version possible till you did its companion upgrades.


actually, looking at the tech tree, talking purely fantasy of course cos i know that coding such things would be a pain in the ass, but it might be nice to mix both ideas...allow 6 or 8 research buildings, but also have double buildings called research complexes and let them count as 2 buildings off the limit and do double research at them.
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Re: team researching question

Post by winsrp »

I'm doing a balance mod (which turned out to be a remake mod), where I'm tweaking almost everything that can be changed on the stats folder. So I'm aiming to a differentiated researching approach. Stay tuned on that one. ;)
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Re: team researching question

Post by Olrox »

GiGaBaNE wrote:while i dont dissagree in principle, take hellstorm for example. you only ever research 1 item at a time to get it (with the exception of some early cross branching at low tech stuff) 5 as 1 would get you hellstorms faster than any other method, tho granted they would only be the basic and weakest version possible till you did its companion upgrades.


actually, looking at the tech tree, talking purely fantasy of course cos i know that coding such things would be a pain in the ass, but it might be nice to mix both ideas...allow 6 or 8 research buildings, but also have double buildings called research complexes and let them count as 2 buildings off the limit and do double research at them.
But a new weapon type must be slower than an upgrade to an already existing weapon. The mechanisms are different :3

Also, let's make a connection with real life university team researches. You've got a team size limit, because at some point, you don't have anything to assign other people to do, even if it's a complex research. Even when designing a commercial building, you would have the following blueprints: hidraulic, electric, fire prevention, architectural, structural and drainage. If you've got 8 persons to make all the blueprints, 2 of them will have nothing to do. You cannot separate each blueprint into small parts because the overall must be coherent.
The main point is that the number of researchers for each "project" is limited, even if they are computers. If you want a computer to be faster, you can't use your neighbor's PC to improve speed - even if you programmed each component to transmit the information to your motherboard by internet, you would have transmission issues. You would have to bring your neighbor's PC to your home and put his components into your motherboard directly. If you can do that, because the number of slots is limited (anyone who ever lookd inside a PC should either know this already, or look for a psichiatrist ;) ).

"In the research facilities, you've got the research brain - I know... It's year 2100 - I know... I can't say what technologies - I KNOW :gonk: !"

I just think that the innovative researches, the new technologies that are very different from other ones, should be slower to research because we are not modifying things, but creating new things. And due to the data transferring question I've mentioned earlier, I don't think that making different research facilities work simultaneously on the same subject would be reasonable.

I think it is possible to make an additional one-time buildable module for research facilities. This way, you would have a Research Bureau, an extra-effective building intended for those lengthy researches. I, personally, would love this idea. :D
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Re: team researching question

Post by GiGaBaNE »

Olrox wrote:The main point is that the number of researchers for each "project" is limited, even if they are computers. If you want a computer to be faster, you can't use your neighbor's PC to improve speed - even if you programmed each component to transmit the information to your motherboard by internet, you would have transmission issues.
i have 1 word for you.....BOINC. check it out!

just an example of todays research tech.

this isnt the tech i was looking for as i cant remember what its called (it was like 4 poles and you drop special motherboards onto it and they join together to make 1 super board (far more advanced than rackmount)) but check this out.

Image
The TRACC parallel computing system, shown here, provided researchers the visualization capabilities necessary for their experiments. The TRACC computational cluster consists of a 512-core, customized LS-1 system from Linux Networx.


and

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LarKC