"Tank Killers" still have bugged Range??
Posted: 13 Sep 2009, 02:24
...I remember this bug very specifically from almost a decade ago b/c it was just so frustrating...
Well I experienced it again last night on the campaign (Beta phase still... mission to destroy all AA sites). And I'm still unclear on what causes it. To elaborate, I'd select a target for my tank killer squadron (Mantis/Tracked) and they'd just stand there doing nothing. I hadn't changed their range, AFAIK it was still all "factory settings". Randomly switching their ranged settings would sometimes make them start attacking and assigning them to a Commander would also work sometimes... but not every time. Nor do I know which range is the best to make them effective without turning them all into a bunch of Leeeeroy Jenkins (close range seems too dangerous). Advice plz? ...And why hasn't this been fixed yet if the code is open source now? Wouldn't it just be a single number to change in some XLS file for this weapon? Plz pardon my Naivet'e in case it's not
Well I experienced it again last night on the campaign (Beta phase still... mission to destroy all AA sites). And I'm still unclear on what causes it. To elaborate, I'd select a target for my tank killer squadron (Mantis/Tracked) and they'd just stand there doing nothing. I hadn't changed their range, AFAIK it was still all "factory settings". Randomly switching their ranged settings would sometimes make them start attacking and assigning them to a Commander would also work sometimes... but not every time. Nor do I know which range is the best to make them effective without turning them all into a bunch of Leeeeroy Jenkins (close range seems too dangerous). Advice plz? ...And why hasn't this been fixed yet if the code is open source now? Wouldn't it just be a single number to change in some XLS file for this weapon? Plz pardon my Naivet'e in case it's not