"Tank Killers" still have bugged Range??

Do you need help? Ask here!

Bug reporting belongs here: http://developer.wz2100.net/newticket
Ilr
Trained
Trained
Posts: 61
Joined: 07 Sep 2009, 22:11

"Tank Killers" still have bugged Range??

Post by Ilr »

...I remember this bug very specifically from almost a decade ago b/c it was just so frustrating...

Well I experienced it again last night on the campaign (Beta phase still... mission to destroy all AA sites). And I'm still unclear on what causes it. To elaborate, I'd select a target for my tank killer squadron (Mantis/Tracked) and they'd just stand there doing nothing. I hadn't changed their range, AFAIK it was still all "factory settings". Randomly switching their ranged settings would sometimes make them start attacking and assigning them to a Commander would also work sometimes... but not every time. Nor do I know which range is the best to make them effective without turning them all into a bunch of Leeeeroy Jenkins (close range seems too dangerous). Advice plz? ...And why hasn't this been fixed yet if the code is open source now? Wouldn't it just be a single number to change in some XLS file for this weapon? Plz pardon my Naivet'e in case it's not
User avatar
Buginator
Professional
Professional
Posts: 3285
Joined: 04 Nov 2007, 02:20

Re: "Tank Killers" still have bugged Range??

Post by Buginator »

Ilr wrote:...I remember this bug very specifically from almost a decade ago b/c it was just so frustrating...

Well I experienced it again last night on the campaign (Beta phase still... mission to destroy all AA sites). And I'm still unclear on what causes it. To elaborate, I'd select a target for my tank killer squadron (Mantis/Tracked) and they'd just stand there doing nothing. I hadn't changed their range, AFAIK it was still all "factory settings". Randomly switching their ranged settings would sometimes make them start attacking and assigning them to a Commander would also work sometimes... but not every time. Nor do I know which range is the best to make them effective without turning them all into a bunch of Leeeeroy Jenkins (close range seems too dangerous). Advice plz? ...And why hasn't this been fixed yet if the code is open source now? Wouldn't it just be a single number to change in some XLS file for this weapon? Plz pardon my Naivet'e in case it's not
I guess it isn't fixed*, since nobody reported it here: http://developer.wz2100.net/newticket

*that is assuming it is broken. It sounds broken though.
and it ends here.
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA

Re: "Tank Killers" still have bugged Range??

Post by Zarel »

I remember it being reported at some point.

Aha, found the ticket: http://developer.wz2100.net/ticket/663

Probably isn't even the only ticket. The bug tracker's S:N ratio is steadily decreasing.
Ilr
Trained
Trained
Posts: 61
Joined: 07 Sep 2009, 22:11

Re: "Tank Killers" still have bugged Range??

Post by Ilr »

Like I said, possibly a reoccurring bug from the very first version(or possibly 1.10) and it was something I only faintly remember from a very long time ago. It could just be local to a certain mission or missions in the campaign since I haven't had time to test skirmishes yet. I'm not even certain how to reproduce it yet... but I'll look back into it before filing anything to be sure