Page 1 of 1

aivolution MP async gliches

Posted: 12 Sep 2009, 21:00
by Terminator
I played with my friend vs 2 bots(aivolution)(I was a host). We both turn on mods so we run wz right. But my friend didn't see most enemy units, AI builds lots of mini-rocjets pods units that didn't uppers in my friend's game, btw I saw those units, and its all was like old async glich with random units blowUp.

Game didnt crash, so this is no minidump. Only stderr.txt & out

Code: Select all

info    |09:14:49: [SDL_main] mod_mp (aivolution.wz) is enabled
error   |09:27:56: [turnOffMultiMsg] multiple calls to turn off
last message repeated 2 times
last message repeated 2 times (total 4 repeats)
last message repeated 4 times (total 8 repeats)
last message repeated 8 times (total 16 repeats)
last message repeated 16 times (total 32 repeats)
last message repeated 32 times (total 64 repeats)
out (interesting I've nerver seen out befor) (somekind of spam =) )

Code: Select all

--'--------------'-
my system: core2 \ 1 Gb ram \ GF 8600GT \ 1mbit(internet)
friend: duron 1,8\380 mb ram\ GF 5200 \ (I guess 128kbit internet)

Re: aivolution MP async gliches

Posted: 12 Sep 2009, 21:02
by Buginator
Yes, this is known. :(

The big reason is because of turnOffMultiMsg(), and how it works, but we need to rewrite lots of stuff to fix this.

Re: aivolution MP async gliches

Posted: 13 Sep 2009, 13:44
by Terminator
ok At least I know that you (devs) know about =)