No limits mod
No limits mod
Here you go... this removes all buildings limits,
except for:
Command rely center, which is 1... since there is no need for more than 1.
Satelite uplink center, which is hardcoded to be 1, so cannot be removed.
I've made it for fun, so since i've made it, i might as well share it too. Enjoy.
EDIT: Never mind it does removes the buildings from the limits page, but the limits remain the same, they seem to be hardcoded to certain max.... why put a limits file when you can't go over them... unknown.
EDIT2: well managed to actually get it to work, but its not unlimited by far, since deleting the entries only defaults the game, so limits up to 99 for almost everything are in place, if the limit is set to 100 the bar dissapears, and if the limits are set to something like 400 or so, then the game stops responding... enjoy
except for:
Command rely center, which is 1... since there is no need for more than 1.
Satelite uplink center, which is hardcoded to be 1, so cannot be removed.
I've made it for fun, so since i've made it, i might as well share it too. Enjoy.
EDIT: Never mind it does removes the buildings from the limits page, but the limits remain the same, they seem to be hardcoded to certain max.... why put a limits file when you can't go over them... unknown.
EDIT2: well managed to actually get it to work, but its not unlimited by far, since deleting the entries only defaults the game, so limits up to 99 for almost everything are in place, if the limit is set to 100 the bar dissapears, and if the limits are set to something like 400 or so, then the game stops responding... enjoy
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Raem_Lylar
- Trained

- Posts: 151
- Joined: 22 Jul 2008, 17:44
Re: No limits mod
This isn't a good idea... building more than 5 of any production structure crashes the game.
Not to mention it doesn't for the AI... which means the AI will have hundreds of productions structures.
So you should warn people that this mod greatly ups the skirmish difficulty.
Other then that it works fine. (or it should based on' from what i saw in the script)
Not to mention it doesn't for the AI... which means the AI will have hundreds of productions structures.
So you should warn people that this mod greatly ups the skirmish difficulty.
Other then that it works fine. (or it should based on' from what i saw in the script)
Main: Arithyce
Re: No limits mod
In the online play I avoid cheats and mods. If I see someone cheating or modding in any way, I tell the others about that and end the game.
Re: No limits mod
actually it does not works very well, it never let me actually build more than 5 factories, or cyb, vtol, and it allows me to build a couple more research facilities, but other than that... the game seems to be pretty much harcoded to certain maxes in game.
Re: No limits mod
yeah thats cool, when i play online with my mates, i get sure we all have the same mod before start..
Re: No limits mod
well it turns out that it does works, it only needed a little adjustment to the AI rules file which was overwriting my values with normal ones... once that got fixed, i managed to place up to 50 research facilities... LOL.
- lav_coyote25
- Professional

- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: No limits mod
isnt that a little extremewinsrp wrote:well it turns out that it does works, it only needed a little adjustment to the AI rules file which was overwriting my values with normal ones... once that got fixed, i managed to place up to 50 research facilities... LOL.
Re: No limits mod
its open strategics.... actually its pretty tough when the AI does the same... and starts moving from 1 tech to another in minutes... you just have to keep up.
And BP with out the hack still manages to get some real boost here...
And BP with out the hack still manages to get some real boost here...
Re: No limits mod
Caould this be a problem of a missing texture higher than "5" for the delivery point? Maybe this can be fixed, if there were made more up to... 20... !? More than one number maybe hard to draw, not making it look squeezed or ugly...Raem_Lylar wrote:...building more than 5 of any production structure crashes the game....
Arch / Intel Core i9 12900 / 32GB RAM / NVidia RTX2070 Super
Re: No limits mod
actually it does not allows you to build more than 5 of any factory type, after the 5th the option is removed from the build menu, so your game wont crash, but you cannot build more than 5, Actually the only building that can be build in more than the normal limits are:
Oil delerick
power plant
vtol rearming pad
research facility
command rely post (but its of no use.)
All the rest seem to be harcoded to their max.
Oil delerick
power plant
vtol rearming pad
research facility
command rely post (but its of no use.)
All the rest seem to be harcoded to their max.
Re: No limits mod
something i did noticed is how the computer can actually do more then 5 factories, vtol factories, etc etc and i cannot.... they tend to make HUGE bases, and spawn vehicles like crazy, I just won a 8 player map with 7 MASSIVE computer bases to go thru...... was really difficult since they just kept trowing VAST armies at me within minutes, but it was nothing that a 200 tank/cyborg fully upgraded army could not go right thru, they focused on doing armies and trowing that a me, and i focused on doing lots of upgrades and go forward in tech really fast.... At the end some times i found myself fighting in the middle of a map against 3 or 4 different armies at the time... interesting match for just some dump computers. Anyway i was handicapped since my production output could not match theirs... imagine going into a base and see right from the start more than 15 tank factories and more than 20 vtol factories...
where you get to the part all of the enemies where kind of hiding you can immediately tell that, heck... thank god you upgraded your units to be their very best otherwise they would all be dead in seconds.