Meh. I won't be defensive or anything, I'll just be honest:
Terk wrote:1.1 was pretty playable and workable, I did have a few crashes here and there, but nothing like what is going on now.
You have an incorrect memory of what 1.10 was like. It was a lot more unstable than you'd think.
Terk wrote:Then you guys made 2.0, got into linux sh*t, then the crashes started to roll in, and the horrible artifacts started from the switch from microsoft directx to opengl. Sound was worse, from directplay to openal, chokes on big battles, font looked like original (YA!).
Erm... the game currently looks
nicer in OpenGL than it ever did in DirectX. Warzone used to be
really grainy, and it's a lot better these days.
Sounds are worse, I agree, but there's nothing I can do about that. :/
Terk wrote:2.0.1 - 2.0.10 still crash prone compared to 1.1, no fixes for artifacts, ever think of switching back to directx? Sounds is still crap, should have switch to directplay again! Net battles suck!
While I'd agree that I'd prefer DirectX support in addition to OpenGL support, it's infeasible, since none of the developers have the skills and/or time necessary to maintain a DirectX rendering engine.
Terk wrote:2.1 New font sucks! (BOO!) Sound engine sill sucks, crackling and hissing on big battles. Net battles still suck!
2.1.3 was better than 2.1, but not by much. Still had bad case of artifacts. Font still sucks! Sound still sucks! Net battles still suck!
What was your issue with net battles?
I agree that the 2.1 font was pretty bad, but it was fixed for 2.2.
Terk wrote:2.2.0 was a slight improvement over 2.1, but a bit worse than 2.1.3, and still had bad case of artifacts. Font still sucks! Sound still sucks! Net battles still suck!
2.2.1 finally fixed the artifacts, only took more than a freaking year! But wait, we now get more crashes instead of artifacts.

Font sucks! Sound still sucks! Net battles still suck!
I and the other developers fixed most of the crashes in 2.2.1; I believe you'll find that 2.2.2 is a lot more stable.
Terk wrote:Is there no quality control anymore or what? Looks like everyone is doing whatever they want, and be dammed with the shape of the game.
No comment on the others, but pretty much all I've been doing is fixing bad balance introduced in 2.1, improving the unit AI, improving the graphics, making the game easier to use, and fixing bugs.
Terk wrote:Was there a internal fight between windows developers, and the linux ones, and all the windows ones split? Can't say I blame them!
There's never been a real fight.
The main problem was, and has always been, that most good developers use Linux. So as the project went on, there were more Linux developers than Windows developers, so Windows-specific engines like DirectX simply couldn't be maintained.
Right now, Buginator and I are the only Windows developers. He's the only one that uses Visual Studio. (I just use Notepad and GCC on the command line.) I don't know anything about DirectX, and as far as I know he doesn't either.
Terk wrote:Was the change from windows the root cause? If so, screw them! Bring it back to windows only, it will be more stable than the trash opensource sh*t you guys use now instead of the original microsoft directx and directplay!
Doubtful. The lack of developers is really the root cause. Most of our developers simply don't have that much free time. And none of our developers are
good at Windows-only stuff like DirectX, so that would only make it worse.
Personally, I'd like to see more Windows-focused development, the return of DirectX, and the ability to compile Windows installers using Visual Studio (or at least the MSVC compiler) again. Sadly, we just don't have developers with that kind of expertise these days. The ones who did just don't have enough free time.
Terk wrote:Who is in control of the project, pushing out rubbish releases? There should be no releases until your certain it does not crash , and be more like 1.1!
No one, as far as I know. It's a team thing.
Personally, I argued against releasing 2.2 so early because I knew it was relatively unstable, but I was overruled. In any case, waiting until we're certain it doesn't crash is far too long... all software has some number of bugs (Google, say, "Microsoft Word crash" if you want to see proof

).
Terk wrote:Thanks for including a AUTHORS file, it shows people who to avoid. I bet pumpkin is shocked at the sorry state the game is in!
Actually, most people are a lot more optimistic about the project. Many Pumpkin employees say they love how we've improved the game.
You're also discounting the numerous improvements that have been made so far. The support for many other languages. The ability to zoom a lot more. The support for screen resolutions higher than 800x600. The ability to switch the mouse buttons to be more like modern RTSes. The less grainy graphics. The better multiplayer balance. The better Repair Facility AI.