Default maps: layout images?

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Dylan Hsu
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Default maps: layout images?

Post by Dylan Hsu »

I notice that for alot of custom maps, there are layout images showing the features of the map. These are immensely helpful when playing against an AI that magically knows where all the derricks, etc. are in advance. However, I can't find any for the default maps that come with the game and I can't seem to find the map files to open so as to make a layout image myself. If anyone can help that would be great.
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whippersnapper
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Re: Default maps: layout images?

Post by whippersnapper »

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Dylan Hsu wrote:I notice that for alot of custom maps, there are layout images showing the features of the map.
There is a "map preview" for any map before you enter it to play that you can readily screen capture.

Dylan Hsu wrote:These are immensely helpful when playing against an AI that magically knows where all the derricks, etc. are in advance.
Bull-chit, frankly (I grew-up in NYC and that is our "charming" way of expression sometimes ;) ). That's called A.I. "map omniscience" ('Star Craft' A.I. notoriously used that technique) and NO Warzone A.I. I know of makes use of that technique.

What is actually happening is that the A.I. is aggressively and fearlessly scouting the map from the get-go and thus "LEARNING".much faster than most timid players.

Dylan Hsu wrote: However, I can't find any for the default maps that come with the game and I can't seem to find the map files to open so as to make a layout image myself. If anyone can help that would be great.
They are located: base.wz\multiplay\maps

But if you want to open them up outside the game binary you have to convert to .LND files and open in 32EW - the Map Editor. You are better off just using the in-game "Map Preview" and taking a screen shot of it.

Like this Map Preview screen Cap of the "Manhattan" map:

Image

Regards, whip :ninja:
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Buginator
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Re: Default maps: layout images?

Post by Buginator »

And for those of you that have better gfx drivers (or hardware) it should show things like:
wz2100_shot_043.jpg
That shows where each player is at.
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and it ends here.
i-NoD
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Re: Default maps: layout images?

Post by i-NoD »

While I was looking on differently colored map previews due to different gfx cards and recalling the 1.x version I've thought: why there is no color differentiation for tilesets in the map preview dialog? I guess it's handy to see the tileset before actually loading the map.

Check this:
wz2100_shot_arizona.png
wz2100_shot_urban.png
wz2100_shot_rockies.png
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Zarel
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Re: Default maps: layout images?

Post by Zarel »

i-NoD wrote:While I was looking on differently colored map previews due to different gfx cards and recalling the 1.x version I've thought: why there is no color differentiation for tilesets in the map preview dialog? I guess it's handy to see the tileset before actually loading the map.
That's a good idea. I was planning on doing it eventually, but it looks like you got to it ahead of me. ;)

Do you have a patch? Feel free to upload/etc.
whippersnapper wrote:Bull-chit, frankly (I grew-up in NYC and that is our "charming" way of expression sometimes ;) ). That's called A.I. "map omniscience" ('Star Craft' A.I. notoriously used that technique) and NO Warzone A.I. I know of makes use of that technique.
Except BecomePrey. ;)
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Re: Default maps: layout images?

Post by i-NoD »

Zarel wrote:Do you have a patch? Feel free to upload/etc.
Here it is...
colored_preview.patch
The thing is there is way to be 100% sure if tileset is determined correctly BEFORE the map is actually loaded, so i've poked around and found a more or less hacky method that's used in map tools ;)
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