Help with PIE editor
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Firechkn34
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Help with PIE editor
ok i am new to PIE Slicer so i will use this post for any question i have.
First up is how to put textures on a model. i have the points together and polygons created and that is all i know how to do
First up is how to put textures on a model. i have the points together and polygons created and that is all i know how to do
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maynard
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Re: Help with PIE editor
I can't even find a copy that works. Then one I downloaded from stratadrakes site says invalid zip format when I try to open it.
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Firechkn34
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Re: Help with PIE editor
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astorian
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Re: Help with PIE editor
Hi,
I would recommend to work with blender and export the models to pie. I am working like that and i have no problems with the pie files.
BLENDER http://www.blender.org/download/get-blender/
.pie Import/export scripts are attached. Just extract them to blenders script directory. (refresh paths in blender If using LINUX)
From my prospective blender has a better working environment than pie slicer.
When you have the model ready and textured, you can export it to pie and replace in game.
Best regards,
Astorian
I would recommend to work with blender and export the models to pie. I am working like that and i have no problems with the pie files.
BLENDER http://www.blender.org/download/get-blender/
.pie Import/export scripts are attached. Just extract them to blenders script directory. (refresh paths in blender If using LINUX)
From my prospective blender has a better working environment than pie slicer.
When you have the model ready and textured, you can export it to pie and replace in game.
Best regards,
Astorian
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Firechkn34
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Re: Help with PIE editor
is there a tutorial for this because no i have to relearn the 3D model software (not that easy for me). i am a programmer(will be) an this stuff is new to me.
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astorian
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Re: Help with PIE editor
Helo Firechkn34,Firechkn34 wrote:is there a tutorial for this because no i have to relearn the 3D model software (not that easy for me). i am a programmer(will be) an this stuff is new to me.
Off course there is a tutorial for blender http://www.blender.org/education-help/
Documentation, Pictures, even Video tutorials.
I learned from the tutorials: From noob to pro
Best regards,
Astorian
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Firechkn34
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Firechkn34
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Re: Help with PIE editor
Are there any other 3d modeling programs that are easier to use and or more user friendly. i can't figure out how to add a point in Blender.
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Avestron
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Re: Help with PIE editor
Dammit my fast guide just got erased by my stupid programmable keys.... ¬_¬
Will get to it again. I suggest starting off with the blender starter tutorials.
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Edit - OK lets try that again...
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Using blender requires a little patience but isn't too hard if you're willing to use the keyboard hotkeys.
A few things to remember:
right mouse button by default selects different objects or points - depending on whether you are in object mode or edit mode
center mouse button is most useful for rotating the scene.
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And now a number of hotkeys:
G - Grab selected OP (Object or Point) - will allow you to move selected item(s) in scene.
x/y/z while grabbing will restrict movement to the respective axis - very useful
shift and/ or control allows you to move in increments - and so do the arrow buttons
R - Rotate selected OP - will allow you to rotate an item
S - Scale selected OP - will allow you to scale up or down an item
(warning - some objects are off-center to their point - which will mean that rotating will seem like the object is orbiting a center - and also means that scaling will skew the final result - hopefully an experienced blender user will pitch in with tips on how to fix off-center objects
.
E - Extrude points, sides or region - allows you to expand an object or section chosen - this is useful for building your objects through a combination of extrusion and repositioning.
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Number pad - numbers change the orientation of your view to the scene. numbers 7,1 and 2 are most useful (as are their ctrl +num counterparts) as they allow you to get a better feel for the dimensionality of your objects.
Z = toggle wireframe
ctrl + z/ y = undo/ redo respectively
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right click = select object or vertices/ point
shift + right click = select more than one point individually
B and then drag right click = select all objects or points in that boxed area
hold down right click = menu
(in menu) 'add' + shape = adds a shape to the image (if you have an item selected when adding then it is added to its geometry even if it seems seperate)
shift + 'D' = Duplicates points or object - in object mode the duplication of objects will result in seperate objects.
alt + M = merge points - useful if those points occupy the same spot
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Hope that that helps - i'm a beginner myself
Will get to it again. I suggest starting off with the blender starter tutorials.
- - - - -
Edit - OK lets try that again...
- - - - -
Using blender requires a little patience but isn't too hard if you're willing to use the keyboard hotkeys.
A few things to remember:
right mouse button by default selects different objects or points - depending on whether you are in object mode or edit mode
center mouse button is most useful for rotating the scene.
- - - - - - -
And now a number of hotkeys:
G - Grab selected OP (Object or Point) - will allow you to move selected item(s) in scene.
x/y/z while grabbing will restrict movement to the respective axis - very useful
shift and/ or control allows you to move in increments - and so do the arrow buttons
R - Rotate selected OP - will allow you to rotate an item
S - Scale selected OP - will allow you to scale up or down an item
(warning - some objects are off-center to their point - which will mean that rotating will seem like the object is orbiting a center - and also means that scaling will skew the final result - hopefully an experienced blender user will pitch in with tips on how to fix off-center objects
E - Extrude points, sides or region - allows you to expand an object or section chosen - this is useful for building your objects through a combination of extrusion and repositioning.
- - -
Number pad - numbers change the orientation of your view to the scene. numbers 7,1 and 2 are most useful (as are their ctrl +num counterparts) as they allow you to get a better feel for the dimensionality of your objects.
Z = toggle wireframe
ctrl + z/ y = undo/ redo respectively
- - - - -
right click = select object or vertices/ point
shift + right click = select more than one point individually
B and then drag right click = select all objects or points in that boxed area
hold down right click = menu
(in menu) 'add' + shape = adds a shape to the image (if you have an item selected when adding then it is added to its geometry even if it seems seperate)
shift + 'D' = Duplicates points or object - in object mode the duplication of objects will result in seperate objects.
alt + M = merge points - useful if those points occupy the same spot
- - - - -
Hope that that helps - i'm a beginner myself
Last edited by Avestron on 14 Aug 2009, 14:20, edited 1 time in total.

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Avestron
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Re: Help with PIE editor
I've finally placed some pointers.Firechkn34 wrote: i can't figure out how to add a point in Blender.
I personally don't start from single points (and do not know how to do so)
I suggest you add a flat plane (square) and start from there. ^_^

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Firechkn34
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Re: Help with PIE editor
ok this helps some but it is still confusing. will try to work with it though. i taught my self how to use pie Slicer so that is what i am used to using in terms of 3D modeling programs.
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Claydoe
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Re: Help with PIE editor
Hmm could you use Metasequoia? :-S
(If you dont know what it is.... http://www.metaseq.net/english/index.html)
(If you dont know what it is.... http://www.metaseq.net/english/index.html)

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Firechkn34
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Claydoe
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Re: Help with PIE editor
NP!
Also, I found out you can convert them to Metasequoia!
Import to Blender then export as an OBJ or as any of the other supported files for Metasequoia.
OBJ files seem to work for me....
Anyways still working on how to convert them back... :-S
Good luck!
Also, I found out you can convert them to Metasequoia!
Import to Blender then export as an OBJ or as any of the other supported files for Metasequoia.
OBJ files seem to work for me....
Anyways still working on how to convert them back... :-S
Good luck!

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