Some interest was expressed about making this happen and so I did it. You can check it out in this thread where I also give some key details of my journey in figuring out what was wrong and how to fix it. If you have old incompatible mods by comparing this New grim.wz with the original .wz you can teach yourself all that's involved in getting such done. I say that last because I won't be doing this again as I want to stay focused with my WZ time on my own "War School" Project.
This is the download link: http://www.filedropper.com/extractgrimwzmod
It's a .zip and you extract it's contents to > Warzone 2100\mods\multiplay
And do your short-cut something like this (depends on where you have the game installed):
"C:\WRP WZ 2100 v 221\Warzone 2100\warzone2100.exe" --mod_mp grim.wz
In addition to being compatible with the v.2.2.1 Binary / Data.... It also runs with Zarel's "Re-Balance", NiKer's "Become Prey", i-Nods new feature GFX and my "War School" mod-map.... beyond that I have not tested and it could well conflict with other mods using like resources in a different way... so you are on your own there. O_O
I was tempted to throw an "Easter Egg" in the mix (like "Flying Trucks") but Grim would have had my head on a platter if I did - I'm sure of that.
Enjoy, whip

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