Unit reaction time problems

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Arreon
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Unit reaction time problems

Post by Arreon »

I was playing a skirmish game with 7 AIs and everything seemed to go well, up to a certain point.

When it got to a certain point, every time I click on a unit and make it go somewhere, it takes 2-3 seconds for the unit to move, even when i click on the area next to him :mad; :scream: .

This is frustrating because the AIs get to move their units anywhere in an instant, and I'm stuck with this glitch.

No crashes or errors.
OS: Windows 7 Home Premium 64-bit
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
Thyranim
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Re: Unit reaction time problems

Post by Thyranim »

it takes some time until this happens?
could you try to have a look if anywhere is a bulk of ai-units unable to move because blocking themselves...?

can see this sometimes when playing around...
20 units moving out of base, 20 other trying to move in, results in a huge block of stuck units
crushing them resolved this ;)

but was an older version, don't know if this can be the solution for your problem...
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Arreon
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Re: Unit reaction time problems

Post by Arreon »

That shouldn't stop me from moving my own units, though.

I saw unit clogging in the retail version, but my units could move.
OS: Windows 7 Home Premium 64-bit
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
Thyranim
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Joined: 20 Dec 2008, 16:35
Location: Germany

Re: Unit reaction time problems

Post by Thyranim »

too many path-finding-calculations ... ;)
Per
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Re: Unit reaction time problems

Post by Per »

Thyranim wrote:too many path-finding-calculations ... ;)
Yes, sounds like it.