----------------------En français.
Bonjour,
C'est quoi ce post ?
J'explique comment j'ai compilé pour os X sachant que j'avais jamais fais ça, et j'espère que ça va aider les gens qui avait le même problème en regroupant divers liens.
J'ai dl warzone 2100 en .dmg du site d'apple, il marchait bien sauf le GROS problème des textures.
je suis allez ici pour télécharger le svn :
Code: Select all
svn co https://warzone2100.svn.sourceforge.net/svnroot/warzone2100 warzone2100Code: Select all
cd /warzone_src_directory/macosx xcodebuild -project Warzone.xcodeproj -target Warzone -configuration ReleaseCode: Select all
Error validating server certificate for 'https://quesoglc.svn.sourceforge.net:443':
- The certificate is not issued by a trusted authority. Use the
fingerprint to validate the certificate manually!
Certificate information:
- Hostname: *.svn.sourceforge.net
- Valid: from Tue, 09 Oct 2007 13:15:07 GMT until Mon, 08 Dec 2008 14:15:07 GMT
- Issuer: Equifax Secure Certificate Authority, Equifax, US
- Fingerprint: fb:75:6c:40:58:ae:21:8c:63:dd:1b:7b:6a:7d:bb:8c:74:36:e7:8a
puis j'ai essayé :
j'ai fait ce qu'il y a marqué ici :
j'avais 2 erreurs Queso et 2 erreurs warzoneDo you have SVN installed? Or, if you want to just manually download QuesoGLC, download the archive at http://quesoglc.svn.sourceforge.net/vie ... athrev=762 , move the archive to macosx/external/, and extract (the extracted directory should be called 'quesoglc'). Once the archive is extracted, try building Warzone once again. The build process should see that the quesoglc/ directory already exists and it won't try to download QuesoGLC.
et avec celui ci
http://quesoglc.svn.sourceforge.net/vie ... athrev=762
57 erreurs
finallement, j'ai tout supprimé les quesoglc du repertoire external SAUF Resources/QuesoGLC-Info.plist ainsi que le dossier BUILD ET avec macports j'ai fait :
Code: Select all
sudo port install quesoglcj'ai lancé la compilation et... ôô miracle, ça marche !
J'ai tellement supprimé de fichier et téléchargé d'autre (tous trouvable sur ce forum) que je ne sais pas exactement ce qu'il c'est passé.
j'ai xcode 3.1, mac os X 10.5.7 avec Geforce 9400M (macbook aluminium)
La traduction en français ne fonctionne pas, est e que le fr.po est absent ?
ps:
- je n'avais jamais compilé avec xtools
- je connais pas svn ni comment ça marche ni a quoi ça sert
- Je ne sais pas me servir des "ticket"
- je sais pas si j'ai posté dans la bonne section
- je sais pas si ce post est utile et si a déjà été traité !
- comment a fait la personne qui a fait le .dmg ?
voici un aperçu des textures avec geforce9400M:
avec le .dmg : apres la compilation
----
in english now (it's time to lol ^^)
Hi,
Why I post here ?
I explain how i build the warzone.app for OS X knowing that I ve never do this (xcode + read the source code of an open source program for trying to modified it) and i hope this will help some guys who are in the same situation by grouping some web address.
I've downloading warzone 2100 in .dmg on apple.com/downloads, all run good expect the bug texture (all is grey... but you know that)
So i m going here to download the svn :
Code: Select all
svn co https://warzone2100.svn.sourceforge.net/svnroot/warzone2100 warzone2100Code: Select all
cd /warzone_src_directory/macosx xcodebuild -project Warzone.xcodeproj -target Warzone -configuration ReleaseCode: Select all
Error validating server certificate for 'https://quesoglc.svn.sourceforge.net:443':
- The certificate is not issued by a trusted authority. Use the
fingerprint to validate the certificate manually!
Certificate information:
- Hostname: *.svn.sourceforge.net
- Valid: from Tue, 09 Oct 2007 13:15:07 GMT until Mon, 08 Dec 2008 14:15:07 GMT
- Issuer: Equifax Secure Certificate Authority, Equifax, US
- Fingerprint: fb:75:6c:40:58:ae:21:8c:63:dd:1b:7b:6a:7d:bb:8c:74:36:e7:8a
and :
I do what it's wrote here :
I had 2 errors Queso and 2 errors warzoneDo you have SVN installed? Or, if you want to just manually download QuesoGLC, download the archive at http://quesoglc.svn.sourceforge.net/vie ... athrev=762 , move the archive to macosx/external/, and extract (the extracted directory should be called 'quesoglc'). Once the archive is extracted, try building Warzone once again. The build process should see that the quesoglc/ directory already exists and it won't try to download QuesoGLC.
and with this
http://quesoglc.svn.sourceforge.net/vie ... athrev=762
57 errors and 2 errors warzone
Finaly I deleted all the "quesoglc" from the directory "macosX" but not the Resources/QuesoGLC-Info.plist and deleted the directory "build" and with macports I do :
Code: Select all
sudo port install quesoglcI launch xcodebuild -project Warzone.xcodeproj -target Warzone -configuration Release and ooohh^^
xD** BUILD SUCCEEDED **
I have delete a lot of file and download another (all are in this forum) so i m not really sure of why "the build succeeded"
I have xcode 3.1, mac os X 10.5.7 with Geforce 9400M (macbook aluminium 1st generation)
ps:
- I ve never build big program like this with xcode (only VERY little c programme with gcc) so i understand nothing when it build... (for an exemple why it need to connect to the internet ? and where it go ?)
- I don't know svn and what/why he is using for (but wikipedia tel me)
- I don't know how to use Tickets or if I must use it (for example texture, and traduction ?)
- I don't know if i post in the good place on this forum
- I make some search but I ve never read if someone build on os X (Ge9400M) and resolve in part the texture bug
- Why the person who do the .dmg don't says how he do that (or maybe, where it is ?)
- French traduction does not function (fr.po file not included ?)
this is a snapshot wich showing the evolution of texture with GeForce9400M:
with .dmg from apple -> after the new build : So why do you say apple don't fix the bug or, is somebody tel this somwhere in the forum ?
(I ve never tried to explain something in english like this post, so can you answer to this question : Have you understood something ? or I must always copy/paste every sentence from google traduction and never speak english ?
Don't answer in french (with google or systran) : I understand better than I wrote
have you a tutorial who explain easily how to work on an open source project ? because if I can help this project (traduction ? LOL))
I only played the demo on playstation 10 years ago and I m happy to have the complete game free now, thanks a lot !!
