Oh, man, who built 2.2.1? You stripped the binary!

Discuss the future of Warzone 2100 with us.
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Zarel
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Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA

Oh, man, who built 2.2.1? You stripped the binary!

Post by Zarel »

Ahem.

Code: Select all

-------------------

Error occured on Sunday, June 21, 2009 at 23:35:19.

Program: C:\Program Files\Warzone 2100\warzone2100.exe(warzone2100)
Command line: "C:\Program Files\Warzone 2100\warzone2100.exe" 
Version: Version 2.2.1
Distributor: wz2100.net
Compiled on: Jun 21 2009 11:34:24
Compiled by: GCC 4.2.1-sjlj (mingw32-2)
Executed on: Sun Jun 21 23:17:51 2009

Pointers: 32bit

Compiled against PhysicsFS version: 1.0.1
Running with PhysicsFS version: 1.0.1

Misc Data:
[11:18:12]OpenGL Vendor : NVIDIA Corporation
[11:18:12]OpenGL Renderer : GeForce Go 6150/PCI/SSE2/3DNOW!
[11:18:12]OpenGL Version : 2.0.1
[11:18:17]OpenAL Vendor: Creative Labs Inc.
[11:18:17]OpenAL Version: 1.1
[11:18:17]OpenAL Renderer: Software
[11:18:17]Using language: System locale
[11:18:50]Current Level/map is CAM_1A


C:\Program Files\Warzone 2100\warzone2100.exe caused an Access Violation at location 005f3e36 in module C:\Program Files\Warzone 2100\warzone2100.exe Reading from location 03963fb4.

Log message: info    |11:18:43: [rebuildSearchPath] * Failed to remove path C:\Program Files/data/\ again
Log message: info    |11:18:43: [rebuildSearchPath] * Failed to remove path C:\Program Files/share/warzone2100/\ again

Registers:
eax=00000058 ebx=00000000 ecx=03963fb4 edx=038e5cb0 esi=00000004 edi=03951350
eip=005f3e36 esp=0022e230 ebp=038f2c2c iopl=0         nv up ei pl nz na po nc
cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00210206

Call stack:
005F3E36  C:\Program Files\Warzone 2100\warzone2100.exe:005F3E36

Where's my call stack? <_<
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Buginator
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Posts: 3285
Joined: 04 Nov 2007, 02:20

Re: Oh, man, who built 2.2.1? You stripped the binary!

Post by Buginator »

Zarel wrote:Ahem.

Code: Select all

-------------------

Error occured on Sunday, June 21, 2009 at 23:35:19.

Program: C:\Program Files\Warzone 2100\warzone2100.exe(warzone2100)
Command line: "C:\Program Files\Warzone 2100\warzone2100.exe" 
Version: Version 2.2.1
Distributor: wz2100.net
Compiled on: Jun 21 2009 11:34:24
Compiled by: GCC 4.2.1-sjlj (mingw32-2)
Executed on: Sun Jun 21 23:17:51 2009

Pointers: 32bit

Compiled against PhysicsFS version: 1.0.1
Running with PhysicsFS version: 1.0.1

Misc Data:
[11:18:12]OpenGL Vendor : NVIDIA Corporation
[11:18:12]OpenGL Renderer : GeForce Go 6150/PCI/SSE2/3DNOW!
[11:18:12]OpenGL Version : 2.0.1
[11:18:17]OpenAL Vendor: Creative Labs Inc.
[11:18:17]OpenAL Version: 1.1
[11:18:17]OpenAL Renderer: Software
[11:18:17]Using language: System locale
[11:18:50]Current Level/map is CAM_1A


C:\Program Files\Warzone 2100\warzone2100.exe caused an Access Violation at location 005f3e36 in module C:\Program Files\Warzone 2100\warzone2100.exe Reading from location 03963fb4.

Log message: info    |11:18:43: [rebuildSearchPath] * Failed to remove path C:\Program Files/data/\ again
Log message: info    |11:18:43: [rebuildSearchPath] * Failed to remove path C:\Program Files/share/warzone2100/\ again

Registers:
eax=00000058 ebx=00000000 ecx=03963fb4 edx=038e5cb0 esi=00000004 edi=03951350
eip=005f3e36 esp=0022e230 ebp=038f2c2c iopl=0         nv up ei pl nz na po nc
cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00210206

Call stack:
005F3E36  C:\Program Files\Warzone 2100\warzone2100.exe:005F3E36

Where's my call stack? <_<
:rolleyes:
The same place where it always is...

Code: Select all

-------------------

Error occured on Sunday, June 21, 2009 at 23:55:41.

Program: I:\warzone2100_test\warzone2100.exe(warzone2100)
Command line: "warzone2100.exe" "--crash" 
Version: Version 2.2.1
Distributor: wz2100.net
Compiled on: Jun 21 2009 11:34:24
Compiled by: GCC 4.2.1-sjlj (mingw32-2)
Executed on: Sun Jun 21 23:55:36 2009

Pointers: 32bit

Compiled against PhysicsFS version: 1.0.1
Running with PhysicsFS version: 1.0.1

Misc Data:
[11:55:37]OpenGL Vendor : NVIDIA Corporation
[11:55:37]OpenGL Renderer : GeForce 8800 GT/PCI/SSE2/3DNOW!
[11:55:37]OpenGL Version : 3.0.0
[11:55:38]OpenAL Vendor: Creative Labs Inc.
[11:55:38]OpenAL Version: 1.1
[11:55:38]OpenAL Renderer: Software
[11:55:38]Using language: System locale
[11:55:41]Current Level/map is CAM_3A


I:\warzone2100_test\warzone2100.exe caused an Access Violation at location 0042b295 in module I:\warzone2100_test\warzone2100.exe Writing to location 00000000.

Log message: info    |11:55:38: [rebuildSearchPath] * Failed to remove path I:/data/\ again
Log message: info    |11:55:38: [rebuildSearchPath] * Failed to remove path I:/share/warzone2100/\ again
Log message: info    |11:55:41: [seq_Play] unable to open 'sequences/cam3/c003.ogg' for playback
Log message: error   |11:55:41: [draw3DScene] Forcing a segfault! (crash handler test)

Registers:
eax=0000004a ebx=00000032 ecx=77c42121 edx=77c61b90 esi=00000000 edi=00000040
eip=0042b295 esp=0023f9f0 ebp=0023faa8 iopl=0         nv up ei pl nz na pe nc
cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00210202

Call stack:
0042B295  I:\warzone2100_test\warzone2100.exe:0042B295  draw3DScene  /home/admins/wz2.2/2.2.1/src/display3d.c:607
0042D333  I:\warzone2100_test\warzone2100.exe:0042D333  displayWorld  /home/admins/wz2.2/2.2.1/src/display.c:1363
0047F751  I:\warzone2100_test\warzone2100.exe:0047F751  gameLoop  /home/admins/wz2.2/2.2.1/src/loop.c:586
00481C8C  I:\warzone2100_test\warzone2100.exe:00481C8C  runGameLoop  /home/admins/wz2.2/2.2.1/src/main.c:649
005805AA  I:\warzone2100_test\warzone2100.exe:005805AA
00580792  I:\warzone2100_test\warzone2100.exe:00580792
00580249  I:\warzone2100_test\warzone2100.exe:00580249
004010A7  I:\warzone2100_test\warzone2100.exe:004010A7  __mingw_CRTStartup  /home/ron/devel/debian/mingw32-runtime/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:237
00401123  I:\warzone2100_test\warzone2100.exe:00401123
What you got is a driver level crash, aka, the video drivers puked, and thus, no callstack... :stare:
and it ends here.