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BP a.i. has extensive Vtol Attack scripting. How BP's Vtol scripting is triggered is dependent on 2 factors - a particular Map's Design & the way YOU choose to play. For example - if BP can beat you handily without having to use its Vtol Attack Scripting resources it will. Or... if the map is poorly
designed it can definitely, and completely, ham-string BP's scripting, bottom-up.
I would recommend you try lots of different 2-4 player maps (there are literally 1000+, the majority ill-designed, btw) till you find the ones that are designed by the map-maker with a solid practical knowledge of just how skirmish a.i. works and the inherent constraints of WZ, the game itself...
Maps used to be reviewed for these attributes, among other criteria, so you didn't have to wade through sub-standard maps to find the good ones. Unfortunately, that is no longer being done so you will have to spend your time gauging map quality which most surely includes A.I. performance in
Skirmish.
- whipper
.
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"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
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