Compliments and complants

Website issues & feedback. Constructive criticism is welcome.
(Guest posting is allowed under certain circumstances)
If you have a problem with certain individuals, then PM the Staff account.
nice

Compliments and complants

Post by nice »

You guys did a pretty good job on making a new render engine for the terrain I hope it will appear in the next version.

Now for some complaints, I really don't like the compiling guild for windows in mingw it isn't specific enough when finding the source and it doesn't have a trouble shoot guild for compiling problems.Can you guys make a guide on building warzone 2100 by using an IDE? Because I rather use an IDE rather than compiling the old fashion way. Most of the models need to be rework to give it a higher resolution for those who have better computer specs.
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Contact:

Re: Compliments and complants

Post by Zarel »

There's already a compile guide for MSVC:

http://developer.wz2100.net/wiki/Window ... ide_(MSVC)
Last edited by elio on 04 Apr 2009, 11:13, edited 1 time in total.
Reason: corrected link
nice

Re: Compliments and complants

Post by nice »

Do you make a video tutorial on building the code? Or can you compile the code using code blocks and eclipse?
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Contact:

Re: Compliments and complants

Post by Zarel »

Compiling code really isn't something for the end user to do on Windows. On Linux, you just ./configure and make, but on Windows it's a pretty complex procedure. If the Windows Compile Guide isn't detailed enough to teach you how to compile, you may want to read some general tutorials on compiling code from other websites.
cybersphinx
Inactive
Inactive
Posts: 1695
Joined: 01 Sep 2006, 19:17

Re: Compliments and complants

Post by cybersphinx »

And you could tell us which steps are missing in the guides, then they can be improved.
nice

Re: Compliments and complants

Post by nice »

This step needs more work

now open a command console ("Start" -> "Run" -> "cmd.exe" -> "OK"). Go to the directory where you downloaded the source code

cd /d "X:\directory\where\the warzone source\is found"

Can you be more specific on were the source is at? The compiler is very picky.
There should be a troubleshooting guild on how to fix common errors. I did the guild exactly but it won't compile. You guys need to make compiling things easier on windows not just Linux.

Is it possible to compile by using an IDE?
RTFM

Re: Compliments and complants

Post by RTFM »

nice wrote:This step needs more work

now open a command console ("Start" -> "Run" -> "cmd.exe" -> "OK"). Go to the directory where you downloaded the source code

cd /d "X:\directory\where\the warzone source\is found"

Can you be more specific on were the source is at? The compiler is very picky.
There should be a troubleshooting guild on how to fix common errors. I did the guild exactly but it won't compile. You guys need to make compiling things easier on windows not just Linux.

Is it possible to compile by using an IDE?
Dude. WTF? How the hell are they going to know where you put the source?

You need to learn how to compile any project first, then you can come back if you have issues.
nice

Re: Compliments and complants

Post by nice »

I put the source in the C:\ bin and I set the command prompt to C:\warzone and I compile it there and I did the instuctions exactly . It give me the error message. (let the pictures do the talking.)
http://tinypic.com/view.php?pic=23mrdp0&s=5
RTFM

Re: Compliments and complants

Post by RTFM »

nice wrote:I put the source in the C:\ bin and I set the command prompt to C:\warzone and I compile it there and I did the instuctions exactly . It give me the error message. (let the pictures do the talking.)
http://tinypic.com/view.php?pic=23mrdp0&s=5
You did not follow the instructions exactly.
That is your problem.

You did not even do this, so how the hell is the compiler going to know where you put the source?

cd /d "X:\directory\where\the warzone source\is found"
This is not that hard.
Just follow the directions.

"X:\directory\where\the warzone source\" means where you put the source code at.
Then do everything from that location.
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Contact:

Re: Compliments and complants

Post by Zarel »

nice wrote:I put the source in the C:\ bin and I set the command prompt to C:\warzone and I compile it there and I did the instuctions exactly . It give me the error message. (let the pictures do the talking.)
http://tinypic.com/view.php?pic=23mrdp0&s=5
You're in the right directory; don't worry. You did that part wrong. You just missed some other parts of the instructions:

If you haven't done so, you still need to grab Flex and Bison.

Then you need to add directories to your PATH. Specifically: ";C:\MinGW\bin;C:\Program Files\GnuWin32\bin"
RTFM wrote:That is your problem.

You did not even do this, so how the hell is the compiler going to know where you put the source?
Actually, that's not his problem. He has the correct directory. :P
Boxcartenant

Re: Compliments and complants

Post by Boxcartenant »

This project is excellent. I was very excited to find this good 3D strategy game which worked well on my older computers. Also, your multiplayer is great (even though there never seems to be anyone in the lobby). My friends and I enjoy playing your game alot.

However, A few things i think could be improved. First, the little, shaded box on the minimap which is meant to show where you are looking is not accurate. It is a bit too big. This can be inconvenient when using the minimap to quickly navigate from place to place. Second, (and this one is more of a suggestion than a complaint,) if you could have the game show power cost and/or time it will take to build (possibly just estimated when being built with only one truck or factory) for each unit or building. Third, the levels on the main game go from too easy to too hard way too fast. I have beaten all of the C&C games, plus all of the Warcraft games. I know what I'm talking about with this one. The levels could use to be a bit more beatable. (starting with that one where they have made bases to the right of your home-base. It is the second expansion of the map concerning your home-base. I had to stop the timer to beat this. -- Then, one that I could not beat at all was the away mission following where you have to keep the New Paradigm from leaving the map. Their transport would show up and then leave as soon as I showed up every time. I stopped the timer to get more troops and see if that would help. It didn't: although I destroyed the transport, the levels would not progress.)

As far as beatability goes, the game is great until these places. For the first instance, a simple time extension would suffice, but for the second one, you might need to remove some of the tanks at the LZ. if they were not there, I could move my troops in and destroy whatever kept leaving and failing me on the level. Something else that might help, is if there were and option to restart levels which you have failed. It would take up some extra space, but it would be very beneficial to the player to be able to go back to just-before or just-after his transport leaves home-base.

These are just some suggestions. I realize that in a few cases they are unnecessary and the player could work around them easily, but in my opinion they would make the game feel more professionally made.

Thanks for your consideration,
~Zac
alienkid10
Trained
Trained
Posts: 71
Joined: 07 Apr 2009, 22:38

Re: Compliments and complants

Post by alienkid10 »

I must say thank you! I never played the commercial game but Warzone2100 is awesome so thank you for continuing!
cybersphinx
Inactive
Inactive
Posts: 1695
Joined: 01 Sep 2006, 19:17

Re: Compliments and complants

Post by cybersphinx »

nice wrote:I put the source in the C:\ bin and I set the command prompt to C:\warzone and I compile it there and I did the instuctions exactly . It give me the error message. (let the pictures do the talking.)
http://tinypic.com/view.php?pic=23mrdp0&s=5
It's not finding the SDL library. Did you install the dev package? (If you have, then the instructions for that are wrong, but I have no idea how to fix it.)
nice

Re: Compliments and complants

Post by nice »

I successfully compiled it from the Mingw compiler guild. I been using cygwin lately and I'm impress with its compiling environment, so my Question is this: Are you guys going to make a compiling guild for cygwin? That way I can test things on the Linux environment.


Above all nice work with the game play.
pseudonymous

Re: Compliments and complants

Post by pseudonymous »

Most of the models need to be rework to give it a higher resolution for those who have better computer specs.
Please don't re-work the models themselves but consider using tangent-space normals which would allow for more detailed looking models without the added overhead of more polygons and still be able to run on average hardware with good performance. This would require high-poly models being made of each model so it is non-trivial.

Also when using photostock for textures, you should avoid direct lighting. There are times where the mountains look like they are lit from below because of the obvious shadows in the photographs and the shadows on the plants are going in the opposite direction of the lighting. Photographs for game textures should be taken in neutral lighting to avoid these problems (on overcast days or in shade, etc.). *cough* take that cgtextures.com *cough*
Post Reply