Would it be possible to do away with researching specific defense structures (ie lancer hardpoint, gauss emplacement), and specific cyborgs (ie lancer cyborg, assault gunner, etc)?
Instead you would research "guard tower", "Hardened tower", "hardpoint", "emplacement", "site" (as in an AA site), transport body, cyborg "powersuit", Super cyborg "powersuit", etc.
So in addition to the normal vehicle bodies available in the design menu, you could pick the above as "bodies", and for cyborg bodies/ structure types/transports, it would skip propulsion and go straight to weapon selection?
Just as VTOLs have their own specific weapon selections that become available with the normal vehicle weapon research, cyborgs/fortresses would have weapon selections that become available with the standard vehicle weapon research (ie light cannon unlocks the cannon used by the heavy gunner cyborg, heavy cannon unlocks the super cannon of the cannon fortress, etc).
Perhaps each structure type has a weapon weight limit..... so you don't have steel towers with Groundshakers and Archangels.
It could use the multi turret feature to make fortresses designable to be true fortresses - a super cannon on top, and an assault gun at each corner.... drools....
Or the ability to give all bunkers a machine gun -> assault gun + whatever weapon is mounted on top.... etc.
I suppose it also means you could design a command tower, that would allow direct fire units to be attached, to increase their accuracy, as well as VTOLs, it wouldn't overlap with Wide spectrum sensor as it has no CB ability, nor would it even function as a sensor+strike tower since it wouldn't order units to engage incoming VTOLs.
*fantasizes even more* designable transports + multi turret feature = gunships with a chin mounted assault gun, + 2 wing mounted assault guns (preferably adding the machine gun upgrades from campaign), or or course, lasers.
More "designing", possible?
-
Buginator
- Professional

- Posts: 3285
- Joined: 04 Nov 2007, 02:20
Re: More "designing", possible?
Anything is possible.
You would need to change lots of code to handle that though.
You would need to change lots of code to handle that though.
and it ends here.
-
Zarel
- Elite

- Posts: 5770
- Joined: 03 Jan 2008, 23:35
- Location: Minnesota, USA
Re: More "designing", possible?
Cyborg "designing" will be superseded in Rebalance 0.4.0 (Monday).
(Currently, the "To do" list for Rebalance 0.4.0 is huge. This is what happens when I'm deprived of my dev machine for a week.
)
There are plans for structure designing, but they really haven't gone anywhere yet. If we do add structure design, it will probably happen after Betawidget.
(Currently, the "To do" list for Rebalance 0.4.0 is huge. This is what happens when I'm deprived of my dev machine for a week.
There are plans for structure designing, but they really haven't gone anywhere yet. If we do add structure design, it will probably happen after Betawidget.
-
Per
- Warzone 2100 Team Member

- Posts: 3780
- Joined: 03 Aug 2006, 19:39
Re: More "designing", possible?
What does that mean?Zarel wrote:Cyborg "designing"
-
3drts
- Trained

- Posts: 379
- Joined: 01 Aug 2007, 03:50
Re: More "designing", possible?
What do you mean superceded?
Will cyborg weapon type research just be done away with?
I'd like to be able to delete cyborg "designs" that are obsolete, just as I may delete my early machinegun viper wheels design, or HMG python design in favor of a Tiger Assault gun, etc.
It could make the production menu less cluttered, and save a little time researching - I mean to me the cyborg type research is just annoying, they complete relatively fast, but its just one more time i need to select a facility to research something else, and move the camera back to what I was looking at before.
"Plans for structure designing" : )
"haven't gone anywhere" : (
"yet" : /
Structure designing really could make fortresses more interesting, rather than weird looking superhardpoints.
On another related topic, is is possible to make the second turret when using the multi turret feature, mount only cyborg class weapons?
A Python with 2 Heavy cannon turrets looks retarded- a python with a Heavy cannon and a HPV/light cannon/ machinegun, looks quite reasonable.
Or possibly medium bodies can mount 2 turrets, but the second must be a cyborg class weapon, whereas heavy bodies can mount 2 regular vehicle turrets?
This would of course require cyborg class weapons be selectable at some point in the design menu, which seems like it would overlap with making cyborgs designable.
I would also like to be able to tell just how much armor and HP my cyborgs or structures have, and how much firepower - that information is readily available in game, but to figure it out for cyborgs and structures, I have to look up the base hp/armor outside the game, and do rough calculations based on what upgrades I've researched... basically I never have a clear idea how effective (even if I have a good idea of the tech level of the enemy) my structures and cyborgs will be, until they've actually engaged in combat - a design menu will give me their exact current stats
Will cyborg weapon type research just be done away with?
I'd like to be able to delete cyborg "designs" that are obsolete, just as I may delete my early machinegun viper wheels design, or HMG python design in favor of a Tiger Assault gun, etc.
It could make the production menu less cluttered, and save a little time researching - I mean to me the cyborg type research is just annoying, they complete relatively fast, but its just one more time i need to select a facility to research something else, and move the camera back to what I was looking at before.
"Plans for structure designing" : )
"haven't gone anywhere" : (
"yet" : /
Structure designing really could make fortresses more interesting, rather than weird looking superhardpoints.
On another related topic, is is possible to make the second turret when using the multi turret feature, mount only cyborg class weapons?
A Python with 2 Heavy cannon turrets looks retarded- a python with a Heavy cannon and a HPV/light cannon/ machinegun, looks quite reasonable.
Or possibly medium bodies can mount 2 turrets, but the second must be a cyborg class weapon, whereas heavy bodies can mount 2 regular vehicle turrets?
This would of course require cyborg class weapons be selectable at some point in the design menu, which seems like it would overlap with making cyborgs designable.
I would also like to be able to tell just how much armor and HP my cyborgs or structures have, and how much firepower - that information is readily available in game, but to figure it out for cyborgs and structures, I have to look up the base hp/armor outside the game, and do rough calculations based on what upgrades I've researched... basically I never have a clear idea how effective (even if I have a good idea of the tech level of the enemy) my structures and cyborgs will be, until they've actually engaged in combat - a design menu will give me their exact current stats