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Ironfist
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Ironfist's Feedback.

Post by Ironfist »

I had some troubles with the 2.1.1 client .It crashed frequent after i assiged a target for my units (mostly this scavenger shacks)
Seems to be fixed with the 2.1.2.

The movement code of the units is atlittle annoying.My units often get stuck or stop suddenly in the middle of nowhere.
I tryed to move my units (as test ) 2 times over the completely map and nearly 20 % of all the vehicles where stucked and stopped moving or move not on the closest way to the destination.

I can not kill all bunkers if they're on a mountain with Mortars at the PC Version because after i gave attack order to them or their commander they move to the bottom and don't do anything .a note would help a la "I can't attack"
Graphics are quiet good still.
Audio is ok .
With german setup i hear english comands and see german text.

I know Wz2100 for nearly 10 years now and i still like to play it.Great Project !!!
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lav_coyote25
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Re: Ironfist's Feedback.

Post by lav_coyote25 »

what maps do you notice this on. or is it the campaign - in which case what part ... the more you describe the better it is to possibly solve. :D
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Ironfist
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Re: Ironfist's Feedback.

Post by Ironfist »

It was the compain map Alpha
I send two groups .Group 1 on at the starting point Group 2 where the "new Paradim" removed the Synaptic Link Technology .Iagree that this was hard but it was a good test.I sended both group at the same time to the starting point of each other.So they meet short after that tunnel where the new paradim first tryed to rush the Projects base.The idea was to make a "stress" test of that code.
Its not completely bad but i wouldn't send a unit to an important point without to watch carefully what they do.
They nearly allways got stucked after i add some structure to the corners where the units must correct their course.
The code chance their rotation for a while but it can not pass.
Off course this can be exploited because you can create your base that all enemy units get stuck.
The bots don't attack walls or tank traps if no turret is nearby .So they also try to correct their course but get stuck.

Here i tested the code from east to west:
Image

The code completely fail to pass it is stuck between trap 2 and 3.
I think the code "aim" to much to reach the destination instead of avoiding the barricade.
But it works without problems from west to east.

Lets test North-South:
Image

The code work fine from north to south but failed to pass the tank traps from south to north.
It tryed to correct the course to the destination befor the trap was passed so it is stuck.
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Ironfist
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Re: Ironfist's Feedback.

Post by Ironfist »

This belongs to 2.1.3

Bugs i discovered and suggestions :

When moving units the repair units sometimes stop moving .They stay at their current location until i reset the pursue/guard position/hold position order this only happen if they are assigned to a comander.i think the game send an "hold position" command for some reason....

When moving units the order for Fire at will - Return Fire - Hold fire jumps from fire at will to hold fire.So this units don't fire .Pretty annoying if you move 4-5 commanders and lose a complete unit by that bug.

Sometimes the vehicles who got the "return at medium/heavy damage" order will stop a few pixels next to the repair station and block it competely the game will not start the repair and all new incoming damaged vehicles will also wait so they're be stucked until you solve this mess out manually.it is pretty hard if they are assigned to a comander because if you click on them and then the repair station the commander and all his units move to that repair station.

if you clicked on a repair station by accident while having a commander active the completely unit drive to it .even after pressing a new destination they will still go home for repairs.

If i want to construct a structure and can't place it because i need to turn the map then the game close the construction menu and also remove the outline under the cursour.

When loading a savegame the game only play menu soundtracks.

This is no bug but it will rise the comfort : The option that allow to change the game languages need a forward/backward button.Pretty annyoing if you clicked it by accident and can not go backwards directly.

The game will not stop after alt + tab .I still hear sound and the game still is active.Should stop playing sounds and set the game to pause.

Wheeled vehicles have the tanktrack sound.
Half track have no movment sound.
Units don't check the altitude they fire through the surface (sometimes even hit )
Sometimes units fire befor they turn the turret toward the enemy.

In campain mode i can build the command relay center at a different map ( where the Project first meet the New Paradim) and I don't need to place one later at the alpha base.

when the mission timer reach the last 5 min it start to flash but didn't cover all the numbers.maybe it is optmised for a diffrent screen resolution ?

After a vehicle get enough damage to accept the go home for repairs command i can't open the orders menu because the game close it automatically after opening it.

The text and menus get smaller at a higher resolutions.hard to read at very high settings.

At skirmish the game will not update the Intelligenz Display after it reached 40 entrys.
At skirmish after the battle is won or lost the gamemap still is rotating.
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Ironfist
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Re: Ironfist's Feedback.

Post by Ironfist »

This belongs to Version 2.2

The game very often crash after it start to play the video sequences.
It doesn't seems to matter what resolution is active .
If i click on any research at the intelligence menu when the map is active for some time it ALLWAYS crash.
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Buginator
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Re: Ironfist's Feedback.

Post by Buginator »

Ironfist wrote:This belongs to Version 2.2

The game very often crash after it start to play the video sequences.
It doesn't seems to matter what resolution is active .
If i click on any research at the intelligence menu when the map is active for some time it ALLWAYS crash.
And where are the bug reports?

We can't fix, what we don't know about...
http://developer.wz2100.net/newticket

Please be as detailed as possible, and if you got savegames that can show this issue(s), then attach those to the ticket as well.
and it ends here.
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Ironfist
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Re: Ironfist's Feedback.

Post by Ironfist »

Hmh ya good question i should make a bugreport for this.Sorry my bad.
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