Hellstorm Battery -- it's the modern way to pronounce "territorial imperative"

As always, if the dev's want higher res PNGs of this or any of my other images, just ask.
Thanks!


...we're still using a 3D renderer to render 2D graphics? Doesn't SDL have something we can use? This explains why even the menu gets less than 1 FPS on OpenGL-incompatible video cards.Per wrote:Awesome O_O
Can you please render a 1024x1024 version? The game still has that lame restriction for backdrops that they have to be a power-of-two size in each dimension.
Yes, but the background shouldn't be a texture, it should be a 2D image and OpenGL shouldn't be involved at all.stiv wrote:The power of two texture thingie is an old OpenGL restriction.
How else would you render it?Zarel wrote:Yes, but the background shouldn't be a texture, it should be a 2D image and OpenGL shouldn't be involved at all.