great game! viewpoint idea (multiplayer)

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lkcl
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great game! viewpoint idea (multiplayer)

Post by lkcl »

i used to play darkreign and darkreign 2 - i liked them both so much i bought three copies of each, so i could play with friends. so, perhaps unsurprisingly, i'm absolutely loving warzone2100 because it's along the same genre. i was the evil sod that came up with the idea of filling an underground transport with zombie suiciders, dropping them up in an enemy camp, but specifically looking for mortar vehicles in the opponents' camps, because the mortars had such a delay on firing on targets that they would end up blowing each other up at close range, despite the zombies getting killed almost instantly :)

anyway - ever since i saw these style of games, it occurred to me that an absolutely great idea would be to allow dozens or more of multiplayer users to "get involved" by controlling *individual* vehicles or cyborgs. how to teach someone the boredom of war, by making them stand idle for most of the game - i realise this is a slight down-side! but leaving that aside, the possibility for controlling individual pieces, especially when an entire army is involved, would bring a really interesting dimension to the game.

the individual piece-control would of course be first-person viewpoint (like all the shoot-em-up games) and i believe that the _combination_ of "overview" and "first person" in a single game would be _particularly_ exciting. no _additional_ special coding should be needed: the game's 3D rendering of perspective should be perfectly adequate for the job.

an extra twist would be to make individual pieces "commanders", allowing them to give orders to a particular group of units. but, from their own limited perspective and range.

a _third_ twist could be to have _two_ people controlling e.g. a tank - one with a mobile turret: they'd pair up. one controls movement; the other controls firing.

keep it coming, folks :)

l.
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Phoenix666
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Re: great game! viewpoint idea (multiplayer)

Post by Phoenix666 »

i think i say it early...but i repeat(or not...i forget)

WZ is unique game
dont need to do WZ like other game

WZ its strategy
lkcl wrote:anyway - ever since i saw these style of games, it occurred to me that an absolutely great idea would be to allow dozens or more of multiplayer users to "get involved" by controlling *individual* vehicles or cyborgs. how to teach someone the boredom of war, by making them stand idle for most of the game - i realise this is a slight down-side! but leaving that aside, the possibility for controlling individual pieces, especially when an entire army is involved, would bring a really interesting dimension to the game.the individual piece-control would of course be first-person viewpoint (like all the shoot-em-up games) and i believe that the _combination_ of "overview" and "first person" in a single game would be _particularly_ exciting. no _additional_ special coding should be needed: the game's 3D rendering of perspective should be perfectly adequate for the job.an extra twist would be to make individual pieces "commanders", allowing them to give orders to a particular group of units. but, from their own limited perspective and range.a _third_ twist could be to have _two_ people controlling e.g. a tank - one with a mobile turret: they'd pair up. one controls movement; the other controls firing.
this is bad idia for WZ
better is like on PSX version of WZ
where you can control any of your unit...its good idia i think

All the best, Phoenix
elio
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Re: great game! viewpoint idea (multiplayer)

Post by elio »

the psx version had a driving mode which is also hidden in our codebase somewhere :P

well it isn't far as advanced as this
viewtopic.php?f=6&t=2492

why didn't you post your ideas in viewtopic.php?f=6&t=2224 ?
no problem mate ;)

regards
elio