Some troubles on PIE Slicer

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Black Project
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Some troubles on PIE Slicer

Post by Black Project »

I've made just some PIEs for the Wheeled propulsion for light tanks, but every time when i put to work on Warzone, it crashes the game, no runtime error on the crash.

The PIEs are using PNG file.

RPT File says:

Code: Select all

-------------------

Error occured on Monday, December 15, 2008 at 10:41:26.

Program: C:\Arquivos de programas\Warzone 2100 2.1 RC 2\warzone2100.exe(warzone2100)
Command line: "C:\Arquivos de programas\Warzone 2100 2.1 RC 2\warzone2100.exe" "--mod_mp" "Nuclear_Missile_Silo_Mod.wz" 
Version: Version 2.1_rc2
Distributor: 
Compiled on: Nov 30 2008 19:26:12
Compiled by: GCC 4.2.1-sjlj (mingw32-2)
Executed on: Mon Dec 15 10:41:09 2008

Pointers: 32bit

Compiled against PhysicsFS version: 1.0.1
Running with PhysicsFS version: 1.0.1

C:\Arquivos de programas\Warzone 2100 2.1 RC 2\warzone2100.exe caused an Access Violation at location 005382f8 in module C:\Arquivos de programas\Warzone 2100 2.1 RC 2\warzone2100.exe Reading from location 431ffff4.

Log message: error   : [_imd_load_polys] _imd_load_polys: texture height = 0
Log message: error   : [_imd_load_polys] Assert in Warzone: imdload.c:166 (tHeight > 0), last script event: '<none>'
Log message: error   : [_imd_load_polys] _imd_load_polys: texture height = 0
Log message: error   : [_imd_load_polys] Assert in Warzone: imdload.c:166 (tHeight > 0), last script event: '<none>'
Log message: error   : [_imd_load_polys] _imd_load_polys: texture height = 0
Log message: error   : [_imd_load_polys] Assert in Warzone: imdload.c:166 (tHeight > 0), last script event: '<none>'
Log message: error   : [_imd_load_polys] _imd_load_polys: texture height = 0
Log message: error   : [_imd_load_polys] Assert in Warzone: imdload.c:166 (tHeight > 0), last script event: '<none>'
Log message: error   : [_imd_load_polys] _imd_load_polys: texture height = 0
Log message: error   : [_imd_load_polys] Assert in Warzone: imdload.c:166 (tHeight > 0), last script event: '<none>'
Log message: error   : [_imd_load_polys] _imd_load_polys: texture height = 0
Log message: error   : [_imd_load_polys] Assert in Warzone: imdload.c:166 (tHeight > 0), last script event: '<none>'
Log message: error   : [_imd_load_polys] _imd_load_polys: texture height = 0
Log message: error   : [_imd_load_polys] Assert in Warzone: imdload.c:166 (tHeight > 0), last script event: '<none>'
Log message: error   : [_imd_load_polys] _imd_load_polys: texture height = 0
Log message: error   : [_imd_load_polys] Assert in Warzone: imdload.c:166 (tHeight > 0), last script event: '<none>'
Log message: error   : [_imd_load_polys] _imd_load_polys: texture height = 0
Log message: error   : [_imd_load_polys] Assert in Warzone: imdload.c:166 (tHeight > 0), last script event: '<none>'
Log message: error   : [_imd_load_polys] _imd_load_polys: texture height = 0
Log message: error   : [_imd_load_polys] Assert in Warzone: imdload.c:166 (tHeight > 0), last script event: '<none>'

Registers:
eax=03286230 ebx=43150000 ecx=03cd7724 edx=03285c68 esi=43220000 edi=431a0000
eip=005382f8 esp=0022f670 ebp=43200000 iopl=0         nv up ei pl zr na po nc
cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00210246

Call stack:
005382F8  C:\Arquivos de programas\Warzone 2100 2.1 RC 2\warzone2100.exe:005382F8  pie_Draw3DShape  piedraw.c:615
stderror

Code: Select all

error   : [_imd_load_polys] _imd_load_polys: texture height = 0
error   : [_imd_load_polys] Assert in Warzone: imdload.c:166 (tHeight > 0), last script event: '<none>'
error   : [_imd_load_polys] _imd_load_polys: texture height = 0
error   : [_imd_load_polys] Assert in Warzone: imdload.c:166 (tHeight > 0), last script event: '<none>'
error   : [_imd_load_polys] _imd_load_polys: texture height = 0
error   : [_imd_load_polys] Assert in Warzone: imdload.c:166 (tHeight > 0), last script event: '<none>'
error   : [_imd_load_polys] _imd_load_polys: texture height = 0
error   : [_imd_load_polys] Assert in Warzone: imdload.c:166 (tHeight > 0), last script event: '<none>'
error   : [_imd_load_polys] _imd_load_polys: texture height = 0
error   : [_imd_load_polys] Assert in Warzone: imdload.c:166 (tHeight > 0), last script event: '<none>'
error   : [_imd_load_polys] _imd_load_polys: texture height = 0
error   : [_imd_load_polys] Assert in Warzone: imdload.c:166 (tHeight > 0), last script event: '<none>'
error   : [_imd_load_polys] _imd_load_polys: texture height = 0
error   : [_imd_load_polys] Assert in Warzone: imdload.c:166 (tHeight > 0), last script event: '<none>'
error   : [_imd_load_polys] _imd_load_polys: texture height = 0
error   : [_imd_load_polys] Assert in Warzone: imdload.c:166 (tHeight > 0), last script event: '<none>'
error   : [_imd_load_polys] _imd_load_polys: texture height = 0
error   : [_imd_load_polys] Assert in Warzone: imdload.c:166 (tHeight > 0), last script event: '<none>'
error   : [_imd_load_polys] _imd_load_polys: texture height = 0
error   : [_imd_load_polys] Assert in Warzone: imdload.c:166 (tHeight > 0), last script event: '<none>'
error   : [_imd_load_polys] _imd_load_polys: texture height = 0
error   : [_imd_load_polys] Assert in Warzone: imdload.c:166 (tHeight > 0), last script event: '<none>'
error   : [_imd_load_polys] _imd_load_polys: texture height = 0
error   : [_imd_load_polys] Assert in Warzone: imdload.c:166 (tHeight > 0), last script event: '<none>'
error   : [_imd_load_polys] _imd_load_polys: texture height = 0
error   : [_imd_load_polys] Assert in Warzone: imdload.c:166 (tHeight > 0), last script event: '<none>'
error   : [_imd_load_polys] _imd_load_polys: texture height = 0
error   : [_imd_load_polys] Assert in Warzone: imdload.c:166 (tHeight > 0), last script event: '<none>'
error   : [_imd_load_polys] _imd_load_polys: texture height = 0
error   : [_imd_load_polys] Assert in Warzone: imdload.c:166 (tHeight > 0), last script event: '<none>'
error   : [_imd_load_polys] _imd_load_polys: texture height = 0
error   : [_imd_load_polys] Assert in Warzone: imdload.c:166 (tHeight > 0), last script event: '<none>'
EDIT: Attachment removed to avoid confusion, problem solved.
Last edited by Black Project on 15 Dec 2008, 19:22, edited 1 time in total.
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Mysteryem
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Re: Some troubles on PIE Slicer

Post by Mysteryem »

The game does not support polygons with 8 sides. I suggest slicing the polygons with 8 sides by their central points.
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Black Project
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Posts: 745
Joined: 04 Apr 2008, 20:53

Re: Some troubles on PIE Slicer

Post by Black Project »

Thanks, now my new PIEs for the Wheels work :D

Regards
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