Scavenger Structures
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Black Project
- Regular

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- Joined: 04 Apr 2008, 20:53
Scavenger Structures
New Scavenger Structures:
Maybe it's should be implemented in the NTW Mod of the Official Release, what you think?
Feel free to comment, regards.
Maybe it's should be implemented in the NTW Mod of the Official Release, what you think?
Feel free to comment, regards.
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coolkid
- Trained

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- Location: Parsons, Kansas USA
Re: Scavenger Structures
nice it makes the scavs have more of a complete faction like the regualar side.
me thinks we can slowly evolve into faction wars or ScAv Wars To thE ExtrEme (scav vrs scav ultra low tech fighting) like infintry replace cyborgs helis replace vtols.
me thinks we can slowly evolve into faction wars or ScAv Wars To thE ExtrEme (scav vrs scav ultra low tech fighting) like infintry replace cyborgs helis replace vtols.
the largest wz steam community http://steamcommunity.com/groups/wz2100 (all welcome to join help find matches find new relese and recruit new players)
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Per
- Warzone 2100 Team Member

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- Joined: 03 Aug 2006, 19:39
Re: Scavenger Structures
Nice.
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manaze
- Trained

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- Location: California USA
Re: Scavenger Structures
i agree, the scavengers should have their own faction.........
Have u created anything else beside the hq and these?
I hope u creat them in a mod of some type.
Have u created anything else beside the hq and these?
I hope u creat them in a mod of some type.
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manaze
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- Location: California USA
Re: Scavenger Structures
Ive been looking over ur past mods, --mod_mp UKM_2.0SV.wz
I tried getting it to work becuase it states u can use all scavenger units and biuldings.
Is the Ultimate killer mod going to be 2.1rc2 compatible? Im very interested in making scavengers their own faction, using the t1 mod where u can research past that and u can be the scavengers and have a fighting chance.
Just a thought.
manaze


I tried getting it to work becuase it states u can use all scavenger units and biuldings.
Is the Ultimate killer mod going to be 2.1rc2 compatible? Im very interested in making scavengers their own faction, using the t1 mod where u can research past that and u can be the scavengers and have a fighting chance.
Just a thought.
manaze


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whippersnapper
- Regular

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- Joined: 21 Feb 2007, 15:46
Re: Scavenger Structures
Could be very popular. loads of fun, I have no doubt.I'm very interested in making scavengers their own faction, using the t1 mod where u can research past that and u can be the scavengers and have a fighting chance
...having a fighting chance.. that's at the heart of it and the great challenge.. on the dev side & play side.
And the million dollar question - exactly how ? How that is serious as in believable and not played for laughs (though
there is nothing wrong with that tack... just a different goal.)
I've wondered about the details of getting to where the Scavs can have a believable fighting chance vs. T1 Project Tech at
it's highest level.
I have ideas, But this is your proposition and work and I would be more interested in the details of what you all have in mind.
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"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
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DarkCheetah
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Re: Scavenger Structures
yes we need this!!! we need this for improved NTW mod! becuase if u upgrade a factory, then the factory has no panel , same for PG and RC , so we need these models for the NTW mod 
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Cib
- Greenhorn
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- Location: Airdrie Canada
Re: Scavenger Structures
Some thoughts from the new guy:
If their units a sufficiently cheep enough, they have numbers to work with.
What about IEDs/mines?
Infantry with AA weapons?
Junk Barricades (Like tank traps?)
Tank idea:

http://en.wikipedia.org/wiki/Marvin_Heemeyer
If their units a sufficiently cheep enough, they have numbers to work with.
What about IEDs/mines?
Infantry with AA weapons?
Junk Barricades (Like tank traps?)

Tank idea:
http://en.wikipedia.org/wiki/Marvin_Heemeyer
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Black Project
- Regular

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Re: Scavenger Structures
manaze wrote:Ive been looking over ur past mods, --mod_mp UKM_2.0SV.wz
I tried getting it to work becuase it states u can use all scavenger units and biuldings.
Is the Ultimate killer mod going to be 2.1rc2 compatible? Im very interested in making scavengers their own faction, using the t1 mod where u can research past that and u can be the scavengers and have a fighting chance.
I'm still developed the UKM for 2.1, ut is not finished and i can't release it.
It's still diferent than the 2.0.x version, because convert the UKM 2.0SV to 2.1 is a lot complicated, so i started a new one about 2 months ago.
After i released the WarZombie 2100 V1.3, i begin to develop a Scavenger Mod to 2.1
It will take a time to get finished, but i can create a topic showing all it's progress.
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whippersnapper
- Regular

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Re: Scavenger Structures
If you have the time, that would be kwel. I'm very curious how your approaching the game play mechanics.After i released the WarZombie 2100 V1.3, i begin to develop a Scavenger Mod to 2.1
It will take a time to get finished, but i can create a topic showing all it's progress.
Regards..
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.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
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new paradigm leader
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Re: Scavenger Structures
as it goes Scavs should be given a little more in the way of ability because one thing people do is underestimate the sheer genius of small factions like this. as scavengers is it not completely rational to expect them to have scavenged from high level research base (e.g. Area 51) it's also quite frankly not that difficult to produce devastating weaponry from basic things I mean look at what's happening in Afghanistan and Iraq the US military have been put to shame by improvised weapons technology. same goes for Vietnam. it would not be difficult to scavenge aircraft as most cities have airports and these all have a wide variety of aircraft. not to mention all the nukes, heavy chainguns, AT rockets, armour etc. so in reflection i think its wholly understandable to think that the scavengers can compete with even nexus. any other views?
Return to your designated zone or be destroyed. You are in contravention of the new paradigm.
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carlIsBeastly
- Greenhorn
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Re: Scavenger Structures
The scavs wouldn't be able to compete with nexus. The reason forces in Vietnam and the Middle East are so successful is because they use guerilla tactics. This isn't the case with the scavs. They rely on open confrontation. now, if some kind of stealth could be added and applied to scav infantry or mines, then that would work.
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TVR
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Re: Scavenger Structures
Perhaps scavenger versus T1 should not rely on open confrontation, but rather one-sided assault by superior units from a single LZ attempting to complete objectives/retrieve artifacts, while scavengers have full minimap and pre-placed defences, and oppose the assaulting forces for as long as possible.
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robby_kane
- Greenhorn
- Posts: 12
- Joined: 22 Apr 2009, 12:17
Re: Scavenger Structures
if u do what C&C dose
scavs can go in buildings like bunkers
can go in houses that r on the map already
can go into vehicals like an apc
and then the player is the scavs and the rest are the project and can upgrade like normal but the player cant xD
scavs can go in buildings like bunkers
can go in houses that r on the map already
can go into vehicals like an apc
and then the player is the scavs and the rest are the project and can upgrade like normal but the player cant xD
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new paradigm leader
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Re: Scavenger Structures
i have solutions for your doubts as to the viability of scavengers to survive a T3 battle
numero 1: SCAVENGING: if they scavenge then they win all they need to do is take out one tank and its a technological feast
number 2: improve the AI let them have the capability to use hit and run tactics
number 3: give them a tech tree.
number 4: give them heavy bodies and weapons
sadly all that takes code and i can't script.
Yours
NPL
numero 1: SCAVENGING: if they scavenge then they win all they need to do is take out one tank and its a technological feast
number 2: improve the AI let them have the capability to use hit and run tactics
number 3: give them a tech tree.
number 4: give them heavy bodies and weapons
sadly all that takes code and i can't script.
Yours
NPL
Return to your designated zone or be destroyed. You are in contravention of the new paradigm.

