Screenshots wanted!

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DevUrandom
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Screenshots wanted!

Post by DevUrandom »

Can you create nice screenshots, showing off some nice graphics?
If yes, please do so!

What I'd like is to have some screens from the latest SVN version (new old missile trails) showing some explosions, shadows, smoke, fireworks and similar using Grim's texture sets. I've seen some nice images of older (1.x) versions with lot's of rockets flying and arty shells exploding. :)
Postprocessing is not necessarily needed. ;)

What I've seen lately on the web doesn't represent our current look, so I'd like to have some update.

--DevUrandom

Refs:
http://www.linux-gamers.net/modules/new ... oryid=1900
http://happypenguin.org/show?Warzone%202100
Last edited by DevUrandom on 25 Dec 2006, 17:43, edited 1 time in total.
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lav_coyote25
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Re: Screenshots wanted!

Post by lav_coyote25 »

took this one as i went in for the kill on a lassat... about 4 hours into game on 8 player map - sandcastles2006 - i hate lassat's!! >:(
Attachments
wz2100_shot_about_4hours_in.jpg
‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
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Rman Virgil
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Re: Screenshots wanted!

Post by Rman Virgil »

* Be happy to oblige - preferable without post-processing as that is too tempting to "fix". :)

* However.... It's most fun to do in Debug Mode (in-reg-game time it's not so fun at all) but I don't know how to get into Debug Mode with the GPL WZ.... if it's even possible ?

Cheers, rv :)
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Kamaze
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Re: Screenshots wanted!

Post by Kamaze »

We all have the same heaven, but not the same horizon.
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DevUrandom
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Re: Screenshots wanted!

Post by DevUrandom »

Run with --cheat, when on the map type SHIFT+BACKSPACE, then CTRL+O
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Rman Virgil
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Re: Screenshots wanted!

Post by Rman Virgil »

DevUrandom wrote: Run with --cheat, when on the map type SHIFT+BACKSPACE, then CTRL+O
* Sweet ! Thanks. :)

* Works beautiful... Inc some stuff I didn't expect that make taking spectacular screenies a cinch & mondo fun to boot.

* This is all terrific for play-testing maps/ais with nimble efficiency.. :D

* I'll have some creme de la creme in a day or two (I shoot like a did as a photographer - alot... Then I sift through the mountain... Oh well, works for me.)

Cheers, rv :D
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karmazilla
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Re: Screenshots wanted!

Post by karmazilla »

Me using cheat-mode to play cat vs. mouse with 3 stock AI (2.0.5) on Sk-Rush-T1.  ::)

EDIT: this attachment thing seems a bit odd on some of the images.  :-\

ImageImageImageImage

Oh, and that lone plasmite flamer hydra completely wiped out that base before it was destroyed ;D
Last edited by karmazilla on 28 Dec 2006, 15:47, edited 1 time in total.
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Rman Virgil
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Re: Screenshots wanted!

Post by Rman Virgil »

* Very nice Karma. :)

* I'll post some tomorro.

* I take a Machinima approach - that is, as if I'm making a cinema. ;) .. You'll see what I mean right away.

l8r, rv :D
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DevUrandom
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Re: Screenshots wanted!

Post by DevUrandom »

Karma: Really cool pics. Sadly there is some black thing on the images... :(

Grim's graphic mod for those who don't use the Windows installer: http://wz2100.net/files/mods/grim.wz
And some other work by him (includes the stuff in grim.wz), but not in final state, so not officially distributed: http://wz2100.net/files/mods/art-update.wz
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Re: Screenshots wanted!

Post by karmazilla »

the black stuff, I think, is the artifact leftover from destroyed enemy factories

wait a minute... just had another look... what the hell? I can assure you it was not in the game :(

EDIT:
I figured out what it is. When I press the Print Screen button on my keyboard, KDE launches the KSnapShot app, and as always when launching stuff in KDE, a little bouncing icon appears next to the mouse pointer - when this icon bounces up and down, it leaves a little black spot in its wake. >_<
Last edited by karmazilla on 28 Dec 2006, 21:33, edited 1 time in total.
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Rman Virgil
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Re: Screenshots wanted!

Post by Rman Virgil »

DevUrandom wrote: Karma: Really cool pics. Sadly there is some black thing on the images... :(

Grim's graphic mod for those who don't use the Windows installer: http://wz2100.net/files/mods/grim.wz
And some other work by him (includes the stuff in grim.wz), but not in final state, so not officially distributed: http://wz2100.net/files/mods/art-update.wz
* Kwel, tanks. I'll check it out & try to incorcorate. :)

* I'll post a couple on a stock Pumpkin Map tomorrow but I mainly want to do some on my current map project, "Turtle Rush", which will have to wait till it's further along - like by this coming weekend.

Cheers, rv :D
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Rman Virgil
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Re: Screenshots wanted!

Post by Rman Virgil »

karmazilla wrote: the black stuff, I think, is the artifact leftover from destroyed enemy factories

wait a minute... just had another look... what the hell? I can assure you it was not in the game :(

EDIT:
I figured out what it is. When I press the Print Screen button on my keyboard, KDE launches the KSnapShot app, and as always when launching stuff in KDE, a little bouncing icon appears next to the mouse pointer - when this icon bounces up and down, it leaves a little black spot in its wake. >_<
* Btw Karma (or anyone shooting screens)... if your interested in getting very clear & detailed, ingame, explosive flying debris-artifacts in your screens (they actually look like pieces of identifiable units & structs scatering in all diff directions... works for firing GFX too, like missles, etc.) there is a way to do it, it's actually a cinema technique that is supported in D-Mode.... but maybe you all know how to do it already.

l8r, rv :)
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Impact = C x (R + E + A + T + E)

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l_0rd Mach3ll0
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Re: Screenshots wanted!

Post by l_0rd Mach3ll0 »

The Airforce

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DevUrandom
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Re: Screenshots wanted!

Post by DevUrandom »

Rman Virgil wrote: * Btw Karma (or anyone shooting screens)... if your interested in getting very clear & detailed, ingame, explosive flying debris-artifacts in your screens (they actually look like pieces of identifiable units & structs scatering in all diff directions... works for firing GFX too, like missles, etc.) there is a way to do it, it's actually a cinema technique that is supported in D-Mode.... but maybe you all know how to do it already.
Did you forget to tell us what this technique is or how it works?
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Re: Screenshots wanted!

Post by Hitman »

Image

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