(Just kidding!!)
Also, my apologies for my absence for the past few months -- it's been a heckuva year (and then I broke a tooth).
But anyhow, allow my to present my little 'Angel of Death' . . . the Gauss Cannon Vengeance Tracks.





You *really* need to make a opening FMV for us.cathuria wrote:Okay -- that's a bit exaggerated; I only had to construct less than 50k 'actual' poly's for the vehicle, but with adaptive subdivision and all the instances for the barrel, treads, and grills, the renderer calculated 13.5M poly's at rendertime. I know the Dev's are talented folk and I imagine that the improvements they are making to the real-time game engine should be able to handle a model like this without much problem.