Since Walls get weaker and weaker the longer the Game lasts and the stronger the researched Weapons become..
How about an Alternative? Sorry for the big Picture - i copied the wrong URL from Imageshack and then closed the Window accidently.
After you researched EMP-Cannon: Towers, which create a consistent electrial impulse (EMP) between them in a direct Way in a certain Range (1000 maybe), when an Enemy Unit drives through them. No Buildings or Hills between possible and not usable with only one tower. 2 at minimum.
Duration of the EMP should be longer than the EMP-Cannon, because a consistent EMP would be just stronger. Lets say: 5 Seconds? And EMP-Attack-Duration itself: 0,5 Second (with a nice "ZUUMMMM"- or Lightning-Sound
You would have to place them behind something defending them, because they arent that strong themselves (e.g. Hills like on the Picture or Walls/other Towers, but don't build where the Impulse is - because no Buildings between possible). The third Tower in the Picture is just a Try of another Design (i would want to see some more round forms at Warzone - Future goes to there, because the Ball and round Forms in general are the stablest Form existing).


(the Tank is wrong way round - just ignore - it comes from the right top)
Not as high as on the Picture, because they wouldnt even hit the tanks or even Cyborgs - they have to be small, like Tank Traps.
Second Idea: Energy-Walls! After you researched the EMP-Towers (or without them, if you don't want them in the Game, People), you could make some new Walls researchable as the new Advanced Defense Wall. After you researched EMP-Cannon, Pulse-, Heavy- or Plasma Laser, a certain Hardcrete-Level and/or a certain Power-Level, you can research Energy-Walls, which do non-interruptible Impulses between them, which are acting like a Shield. They should consume a little bit Power, to hold the Energy up constantly, so your Energy-Points grow a little bit slower: -0,05 Points per Wall. Only Lasers, EMPs and other Weapons like them can defeat the Shield, because projectiles should just rebound (your own ones too and it's up to you, what rebounded projectiles can do
Which brings me to my third Idea: Shields! When an Enemy Unit fires one of your Units or Buildings, they first have to defeat its Electrical Shield, which appears at every Hit and which can give some Extra-Defense Points too, before it is down. And then they attack the Unit or Building itself. Not THAT strong, because the Unit's Bodies are strong enough already, but the Buildings should get it a bit stronger than the Units, because they provide more Power to it.
And my fourth Idea are: Mines! Well, themac told me, they were realized as a Mod and it was bugged, because your own Units got killed too. When you implement, that the Friendly Fire of the Mines is deactivated, just like your Friend Units, they could be possible and would bring a new Dimension of Military Exercise!
You could build Mines with Trucks or letting them fall down from VTOLs (only one per VTOL and maybe two with Super Heavy Bodies), and then they dig themselves into the Ground. Maybe you first should have to research a new special Mine-VTOL which has the Turret, to let the Mines fall gently, otherwise they would explode when they fall to the Ground.
And you could place them directly between the EMP-Defense-Towers from my first Idea - the Enemy Units would then get shocked and mined at the same time! Game would have to check, if its a Building/Tower/Wall or a Mine, you want to build there. Mines should be defeated after using once.
What do you think about my ideas? Comment please.
Greetings, Zi-Chan
@ Kreuvf: Liest sich immer noch wie eine Geschichte und ist noch zu lang, aber das ist schon etwas besser, finde ich.


