Four Ideas: EMP-Defense-Towers, Energy-Walls, Shields, Mines

Discuss the future of Warzone 2100 with us.
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Zi-Chan
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Four Ideas: EMP-Defense-Towers, Energy-Walls, Shields, Mines

Post by Zi-Chan »

Hey.

Since Walls get weaker and weaker the longer the Game lasts and the stronger the researched Weapons become..
How about an Alternative? Sorry for the big Picture - i copied the wrong URL from Imageshack and then closed the Window accidently.

After you researched EMP-Cannon: Towers, which create a consistent electrial impulse (EMP) between them in a direct Way in a certain Range (1000 maybe), when an Enemy Unit drives through them. No Buildings or Hills between possible and not usable with only one tower. 2 at minimum.
Duration of the EMP should be longer than the EMP-Cannon, because a consistent EMP would be just stronger. Lets say: 5 Seconds? And EMP-Attack-Duration itself: 0,5 Second (with a nice "ZUUMMMM"- or Lightning-Sound :)) only between the two Towers which are needed. Only once per Unit (or UnitS, when more than one come synchron - Game has to check this) and then they continue driving or firing the Towers - if you don't defeat them while they are shocked - till they drive again through them (e.g. because of Repair Station), then they get shocked again once. No Damage, only Shocking.
You would have to place them behind something defending them, because they arent that strong themselves (e.g. Hills like on the Picture or Walls/other Towers, but don't build where the Impulse is - because no Buildings between possible). The third Tower in the Picture is just a Try of another Design (i would want to see some more round forms at Warzone - Future goes to there, because the Ball and round Forms in general are the stablest Form existing).

Image
Image
(the Tank is wrong way round - just ignore - it comes from the right top)
Not as high as on the Picture, because they wouldnt even hit the tanks or even Cyborgs - they have to be small, like Tank Traps.

Second Idea: Energy-Walls! After you researched the EMP-Towers (or without them, if you don't want them in the Game, People), you could make some new Walls researchable as the new Advanced Defense Wall. After you researched EMP-Cannon, Pulse-, Heavy- or Plasma Laser, a certain Hardcrete-Level and/or a certain Power-Level, you can research Energy-Walls, which do non-interruptible Impulses between them, which are acting like a Shield. They should consume a little bit Power, to hold the Energy up constantly, so your Energy-Points grow a little bit slower: -0,05 Points per Wall. Only Lasers, EMPs and other Weapons like them can defeat the Shield, because projectiles should just rebound (your own ones too and it's up to you, what rebounded projectiles can do :P). The Shield recovers in the same speed like Units and Buildings recover with Auto-Repair, which should be researchable as a Super Auto-Repair too, because it gets a bit weak and useless later (you can even defeat a Building with five little FlashLight-Cyborgs and a Building should be much stronger than a Unit, IMO). The Shields should be turned off for about 5 Seconds, after sniped down, before they start reloading, so that some Units get enough time to drive to the other Side. When it starts reloading, the Units can just turn it off again by a few Hits, then it is turned off again for 5 Seconds.

Which brings me to my third Idea: Shields! When an Enemy Unit fires one of your Units or Buildings, they first have to defeat its Electrical Shield, which appears at every Hit and which can give some Extra-Defense Points too, before it is down. And then they attack the Unit or Building itself. Not THAT strong, because the Unit's Bodies are strong enough already, but the Buildings should get it a bit stronger than the Units, because they provide more Power to it.

And my fourth Idea are: Mines! Well, themac told me, they were realized as a Mod and it was bugged, because your own Units got killed too. When you implement, that the Friendly Fire of the Mines is deactivated, just like your Friend Units, they could be possible and would bring a new Dimension of Military Exercise! :)
You could build Mines with Trucks or letting them fall down from VTOLs (only one per VTOL and maybe two with Super Heavy Bodies), and then they dig themselves into the Ground. Maybe you first should have to research a new special Mine-VTOL which has the Turret, to let the Mines fall gently, otherwise they would explode when they fall to the Ground.
And you could place them directly between the EMP-Defense-Towers from my first Idea - the Enemy Units would then get shocked and mined at the same time! Game would have to check, if its a Building/Tower/Wall or a Mine, you want to build there. Mines should be defeated after using once.

What do you think about my ideas? Comment please. :P

Greetings, Zi-Chan

@ Kreuvf: Liest sich immer noch wie eine Geschichte und ist noch zu lang, aber das ist schon etwas besser, finde ich. ;)
Last edited by Zi-Chan on 31 Aug 2008, 15:55, edited 7 times in total.
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Buginator
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Re: Four Ideas: EMP-Defense-Towers, Laser-Walls, Mines, Shields

Post by Buginator »

OK, get out of my head. :D

Too bad it is far easier to suggest something, than actually have the game do it.

For the mines, I rather have them damage any side. Otherwise, they would be way too powerful.
Oh, and you forgot cloaking units, & 'darkness' mode. :ninja:
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Re: Four Ideas: EMP-Defense-Towers, Laser-Walls, Mines, Shields

Post by fisk0 »

Yeah, have the mines damage all units, but make them visible to the player who built them and his allies, and make sure friendly units stay away from them with the use of pathfinding.
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Re: Four Ideas: EMP-Defense-Towers, Laser-Walls, Mines, Shields

Post by Zi-Chan »

Buginator wrote: Too bad it is far easier to suggest something, than actually have the game do it.
Yeah :( and too bad, that i can't code and program myself. I can only suggest Things :S and doodle, as you can see lol! Because i can't do those things myself i write that much - i want people to know exactly what i mean.
Buginator wrote:For the mines, I rather have them damage any side. Otherwise, they would be way too powerful.
Oh, and you forgot cloaking units, & 'darkness' mode. :ninja:
Well, about the thing with damaging both Sides.. That may be true with the Power, but you can handle it by just making them not that strong.. And you should stop thinking about the Mines we got in real Life already - they don't know who's there, but Warzone plays in the Year 2100 and there they should do it, because everything is connected to each other and everything is computerized.. On the other hand, simple Attacking Mines may not have Sensors.. Hmm, well..
How about letting the Mines know, if your own Units, Friend or Enemy, when placing a Sensor Tower somewhere at them? Then the Sensor Tower could let them know within its Range. Would be more fair, because when the Enemy notices a Sensor-Tower, but no Oil, there could be Mines.. :twisted: Or make, that you first have to research Satellite Linkup Centre first, to reveal the Map and then the Mines know, who is who.

Cloaking could be very nice - the Game would get a new Dimension of Difficulty (OMG!-like), but at least for both Sides ;)
Questionable, if my EMP-Defense-Towers should hit cloaked Units. Depends on how the Technology works, that the Units cloak. Idea: The Towers don't hit cloaked Units. A Sensor has to detect them first and then the Towers hit them. Place a Sensor before them. Fairer to both Sides.

What do you mean by Darkness Mode?
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Re: Four Ideas: EMP-Defense-Towers, Energy-Walls, Mines, Shields

Post by kipman725 »

The whole point of warzone is that defences don't scale if you introduce strong defences the game goes to stalemate. I did like the mines when they were in the game though but mainly for entertainment than actual stratigic usage. Warzone mainly uses realistic tech, my concern about energy sheilds is that for them to repel an object it would have to be charaged and cannon rounds are not chraged objects and so would go straight through. I see no phyisical basis for star treck style force feilds.
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Re: Four Ideas: EMP-Defense-Towers, Energy-Walls, Mines, Shields

Post by Zi-Chan »

kipman725 wrote:The whole point of warzone is that defences don't scale if you introduce strong defences the game goes to stalemate. I did like the mines when they were in the game though but mainly for entertainment than actual stratigic usage. Warzone mainly uses realistic tech, my concern about energy sheilds is that for them to repel an object it would have to be charaged and cannon rounds are not chraged objects and so would go straight through. I see no phyisical basis for star treck style force feilds.
Depends on how the Shields work. I don't like Star Wars and i didn't talk about it. There they don't use Projectiles, as far as i know, only Lasers, Plasmas and so on. Shields could be technically possible - don't know, if they managed the Problem of holding the Energy (well, Energy-Swords should then be possible in some Way and they aren't at the Moment, as far as i know). I don't know if Projectiles would go through the Shield. If they are magnetic in some way, maybe the Projectiles rebound, if they are magnetic too - if not, mhh.. At least against Lasers, Plasmas and ESPs they should help.

Back to Topic: About the charging of the Shields: No problem at Structures. At Units, well.. Did you notice, that they never stop because of lacking Fuel? This is unrealistic - but look at the Design-Screen: Their Bodies do have their own Powergenerators built in, which power their Propulsions. This is the way to charge their Shields. =] Maybe you can research Shields after researched a certain Power-Level, so the Unit's Powergenerators get upgraded too and provide more Energy, so Shields become possible. You could even create a new Part-Class at the Design-Screen for the Shields (1 Megawatt Shield is the lowest [stealed from another Game lol :P]) or let every Body have its own certain Shield built in.

Stalemate because of Defensive-Structures - mhh, could happen - but thats like real War is sometimes or? In the first time of a Game i'm (usually) a defensive player and a few others maybe too. I know, what i'm talking about! And at the same Time, i don't like Matches, which take many Hours because of Defensive Playing :cool: Weird, isn't it?
Last edited by Zi-Chan on 31 Aug 2008, 21:26, edited 3 times in total.
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Re: Four Ideas: EMP-Defense-Towers, Energy-Walls, Shields, Mines

Post by elio »

this went off-topic, deleted the last posts, by request of Zi-Chan
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Re: Four Ideas: EMP-Defense-Towers, Energy-Walls, Shields, Mines

Post by kipman725 »

How would an energy sheild work though?

If magnetic then a typical tank round would not be stoped, from wikipedia: "APDS sub-projectile, for large calibre weapons this is part of the outer sheath, for small/medium calibre weapons it is contained within a hollow cavity in, or attached to, the base of the core. Most modern APDS projectiles used high strength shock resistant tungsten alloys. The main constituent is tungsten, alloyed or sintered with/to cobalt, copper, iron or nickel. Very few APDS use depleted uranium (DU) titanium alloy for the penetrator material, though the retired 20 mm MK149-2 Phalanx round did use DU." See not made of ferrous materials mainly.

If an electric field then this would not work on tank shells or laser light (photons) as both have no charge and so aren't effected.

The only one I can see working is a gravitational field if sufficient that could deflect lasers and stop tank shells. However the only known way of producing a gravitational field of sufficient strength is HUGE mass and it would effect everything not just the shell so the entire earth would be destroyed by using it :/

Warzone doesn't have any nano bot tech at the moment. How about a shell that surrounds the tank constructed out of nano bots that can reinforce sections on detection of incoming fire and can build more of them self to regenerate. That seems at least possible and isn't just a rip off from star treck/wars. It could leave a sludgy puddle on the ground when destroyed and as creating nano bots would take energy it could be weaker when the tank is on the move adding advantage to entrenching units (as currently the best tactics to keep units moving).