naval propulsion for heavy bodies
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elio
- Regular

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naval propulsion for heavy bodies
here are some renderings, what do you say?
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Kreuvf
- Global Moderator

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- Joined: 22 Sep 2006, 20:56
Re: naval propulsion for heavy bodies
Nice :)
So does this mean that naval units can be added to the game?
/me wants 2.2.
So does this mean that naval units can be added to the game?
/me wants 2.2.
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EvilGuru
- Regular

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Re: naval propulsion for heavy bodies
Yep, we do now have support for naval propulsion. However, it requires use of the Ctrl+O menu and the give all cheat.
Regards, Freddie.
Regards, Freddie.
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elio
- Regular

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Re: naval propulsion for heavy bodies
update
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skellr
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Re: naval propulsion for heavy bodies
Nice work.
You guys are really leaving debris in your wake.
You guys are really leaving debris in your wake.
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coolkid
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Re: naval propulsion for heavy bodies
it looks nice but i think it would best be suited to a mod
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gkug
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Re: naval propulsion for heavy bodies
Cool designs.
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doom3r
- Regular

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Re: naval propulsion for heavy bodies
That's indeed a really good job. I guess the poly count is correct and the model looks pretty good with that Nexus body on it. Can we have some picture with smaller bodies prop on it?
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Buginator
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Re: naval propulsion for heavy bodies
In any case, I still think the maps are too small for units much bigger than that, unless of course, it is a all water map.
Someone make a coral reef tileset!
Nice work elio, now get back to ! xD
Someone make a coral reef tileset!
Nice work elio, now get back to ! xD
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coolkid
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Re: naval propulsion for heavy bodies
hahah if you could make underwater vegetation it should be added to regular water also well the maps used to be made bigger all the time i don't know it the world builder has limits but as for the game i think is design in a way that a larger map wont slow the game down it would just be a larger file (already small) and take longer to load. So it would be cool to make a map like to scale to lets say Alaska 
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elio
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Re: naval propulsion for heavy bodies
so i've arranged the uv-coordinates and created a texture for it, also used a more realistic water just for showing purpose
i've no idea what to draw on the texture xD
i've no idea what to draw on the texture xD
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coolkid
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Re: naval propulsion for heavy bodies
hmm visual goal make wz water like that sorta similar to source h20
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Buginator
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Re: naval propulsion for heavy bodies
What makes you think that isn't a in-game shot on the new custom gfx engine we are working on?coolkid wrote:hmm visual goal make wz water like that sorta similar to source h20
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Tiberian
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Re: naval propulsion for heavy bodies
i hope not, that water looks like it could kill my computer! :suprised:
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ratarf
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Re: naval propulsion for heavy bodies
That looks really nice... Can't wait to see this in the game!