Slow user A.I.?

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neogto
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Slow user A.I.?

Post by neogto »

every time i command a unit it takes before they respond... they wont go distances really far way and wont respond to commanders at all if the commander if 2 buildings(size of generators) away from them

it dose it on every build i install any fixes for it :stressed: ?

ps: i have

win xp pro

amd64 (2.1ghz)
512ram
nvida gforce 6150le (set to 64mb and can get cod4 to run with some lagg but playable)
sigmatel audio (idn the card number or anything)

all of it is built in and i have all the drivers from dell
Chojun
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Re: Slow user A.I.?

Post by Chojun »

Which map were you playing on?
Kamaze
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Re: Slow user A.I.?

Post by Kamaze »

It would also be good to know, which version you've played. 2.0 or 2.1 Beta
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psychopompos
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Re: Slow user A.I.?

Post by psychopompos »

thats the pathfinding.
wont happen on a flat open map
i take it this is a bit into the game when there are a few hundred units counting all teams?
EvilGuru
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Re: Slow user A.I.?

Post by EvilGuru »

Yes, path finding is the cause.

2.2 should feature a multi-threaded path finding — so expect some big performance increases. There might still be some minor improvements for the 2.1 branch (due to a regression).

Regards, Freddie.
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Buginator
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Re: Slow user A.I.?

Post by Buginator »

EvilGuru wrote:Yes, path finding is the cause.

2.2 should feature a multi-threaded path finding — so expect some big performance increases. There might still be some minor improvements for the 2.1 branch (due to a regression).

Regards, Freddie.
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neogto
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Re: Slow user A.I.?

Post by neogto »

psychopompos wrote:thats the pathfinding.
wont happen on a flat open map
i take it this is a bit into the game when there are a few hundred units counting all teams?
no its when there is only 11 units under my command 4 trucks and a commander with 6 machine gun viper wheels... and they wont respond to jack sh*t.... the game dose not lagg btw... cose the other teams attack me just fine and my units wont fight back

PS: they will fight back if i don't command them 2 and they r at range of the units they r fighting

PSS: it was a flat map (i added from a mod) that only had walls separating the basses... all of the land was flat.... it even did it on the normal maps and even on the quick play map
neogto
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Re: Slow user A.I.?

Post by neogto »

Buginator wrote:
EvilGuru wrote:Yes, path finding is the cause.

2.2 should feature a multi-threaded path finding — so expect some big performance increases. There might still be some minor improvements for the 2.1 branch (due to a regression).

Regards, Freddie.
Look out Supreme Commander! xD
ya it think it dosen't like "Multi Thred" so i went and set it to 2k compatibility ant it worked... could u possible ad it to a faq

"if your units do not respond half the time... change the compatibility mode to widows 2000 mode by right clicking the .exe and clicking property" (with probly a screenshot?)
neogto
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Re: Slow user A.I.?

Post by neogto »

Kamaze wrote:It would also be good to know, which version you've played. 2.0 or 2.1 Beta
it dose it in all vers. of the game on my system right now im using " 2.1 beta 2"
neogto
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Re: Slow user A.I.?

Post by neogto »

i also find that wz uses 99% cpu... and its laggy again after 10 mins. in game or more also its only using 8,196k memory(windows task manger told me) witch it used to use allot more... anyways to fix the uber laggy ness of it... i can understand the 99cpu cose the more it uses the faster it will run... buy still wtf almost no memory even my nes emulator uses 20,000k any ideas?

ps: using 2k compatibility did lower the lag during the first 10 mins. but as i said it might not like multi thread processor...

a patch or bug fixed installer would be nice.

pss: as someone(a game developer) said that it is the path finding and i have to agree with him... but on my other pc i have no problems
Chojun
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Re: Slow user A.I.?

Post by Chojun »

what map.. ?
neogto
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Re: Slow user A.I.?

Post by neogto »

Chojun wrote:what map.. ?
i was using the one in the NTW mod

btw it dose it to all maps

il try using 2k mode on a normal map for a test to see if it changes

ps: i jsut tried a 2player map and it worked just fine.... il test 4 players now
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Buginator
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Re: Slow user A.I.?

Post by Buginator »

neogto wrote:
Chojun wrote:what map.. ?
i was using the one in the NTW mod
btw it dose it to all maps
il try using 2k mode on a normal map for a test to see if it changes
ps: i jsut tried a 2player map and it worked just fine.... il test 4 players now
I know it is a known issue on some maps, not every map though. It also depends on other factors.
neogto wrote:i also find that wz uses 99% cpu... and its laggy again after 10 mins. in game or more also its only using 8,196k memory(windows task manger told me) witch it used to use allot more... anyways to fix the uber laggy ness of it... i can understand the 99cpu cose the more it uses the faster it will run... buy still wtf almost no memory even my nes emulator uses 20,000k any ideas?

ps: using 2k compatibility did lower the lag during the first 10 mins. but as i said it might not like multi thread processor...
a patch or bug fixed installer would be nice.
pss: as someone(a game developer) said that it is the path finding and i have to agree with him... but on my other pc i have no problems
Task manager is not reporting all the memory for the application.
6150 is integrated... 64MB reserved, and you only have 512MB?
Buy some RAM, it is really cheap, and it will help your system out.

Running in 2k compatibility mode should not make any difference, and this program only uses 1 thread. 2.2 will use more threads (if available), but that isn't even out, or in the codebase yet.
neogto
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Re: Slow user A.I.?

Post by neogto »

ya it only did it in single player in 3 multiplayer maps... i will try the mod agin and see if i get the same problem

how 2.2 comes out soon
Kamaze
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Re: Slow user A.I.?

Post by Kamaze »

Buginator wrote: Task manager is not reporting all the memory for the application.
On a 8 Player Map + AI + Music, 2.1 Beta2 has a WorkingSet of ~13 MiB here.
Warzone is pretty economical with the RAM.
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