neogto wrote:Chojun wrote:what map.. ?
i was using the one in the NTW mod
btw it dose it to all maps
il try using 2k mode on a normal map for a test to see if it changes
ps: i jsut tried a 2player map and it worked just fine.... il test 4 players now
I know it is a known issue on some maps, not every map though. It also depends on other factors.
neogto wrote:i also find that wz uses 99% cpu... and its laggy again after 10 mins. in game or more also its only using 8,196k memory(windows task manger told me) witch it used to use allot more... anyways to fix the uber laggy ness of it... i can understand the 99cpu cose the more it uses the faster it will run... buy still wtf almost no memory even my nes emulator uses 20,000k any ideas?
ps: using 2k compatibility did lower the lag during the first 10 mins. but as i said it might not like multi thread processor...
a patch or bug fixed installer would be nice.
pss: as someone(a game developer) said that it is the path finding and i have to agree with him... but on my other pc i have no problems
Task manager is not reporting all the memory for the application.
6150 is integrated... 64MB reserved, and you only have 512MB?
Buy some RAM, it is really cheap, and it will help your system out.
Running in 2k compatibility mode should not make any difference, and this program only uses 1 thread. 2.2 will use more threads (if available), but that isn't even out, or in the codebase yet.