winsrp wrote:well, tha tank turret defenetly doesnt fit, thats for sure, but hey, im just puting into looks some ideas, still would like more specific constructive ideas, since the style wiki doesnt really says much. I think im going to render things without texture for now, since well they might look better, the microwave antena migth still fit, and the body, well... i can use that many polys, so its really hard to make cool things. I'll get back to the drawing board at nigth and see if i can make a new cannot turret with a more future kind of look to it. But hey, guys, comments really apreciated, dont really know how many 3d artists this comuniti has, for sure there might be quite some, but im open to all ideas. this is your chance.
Just how many polygons are you using for those so far?
The engine is pretty old, that is why it has such low polygon limitations. While this will change in the future, right now, we are stuck with low polygon models.
As for 'style', it really depends on what you plan to do. If you remake all the stuff in the same 'style' as what you have above, then I see no real issue. It is just when you have nice looking stuff along side with crappy looking stuff is when it looks bad.
We don't have anyone, actively, doing any model work AFAIK.
It is a big job, and if you do plan on doing this, then we were looking at adding 'mount points' for multiple turrets.
Right now, it can look pretty crappy, since the models were not designed for multiple-turret support.