KILLER MOD (Uptaded First Time)

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Black Project
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Posts: 745
Joined: 04 Apr 2008, 20:53

KILLER MOD (Uptaded First Time)

Post by Black Project »

Hello for the whole WRP forum.

That's my first mod, so i hope you like it very much.

> KILLER MOD <
(Play It For Fun)

The mod had a LOT of modifications in the weapons, bodies, sensors and the propulsion values, so i have no idea how many modifications i've did in the game, but i calculate more than 150 modifications.

Graphics are the same of the original OpenSource Warzone 2100.

Let's go what's interest us:
_______________________________________________________________________

Cyborgs are more resistant

Transport Cyborg added to your design screen when you research the "Cyborg Transport", the ultimate in the body tecnology with this mod, had the same body points with Dragon, but it's more lighty and expensive.

Cyborg Propulsion added: This is the fastest propulsion in the mod (400Km/h), use it for fast attack vehicles, fast trucks and repair units

Scavengers bodies added after applied the cheat "give all" in the DEBUG mode

Propulsions are more stronger, adding more HP points to your tanks and cyborgs

AA turrets are now more powerfull (Cyclone and Whirlwind got higher range)

Vindicator, Cyclone and Stormbringer now fire on move

Flamers got higher range, fire on move, and had high ROF (just like the 2.1 BETA)

Sensors upgraded for more realistic playing: you did see the NEXUS tanks had that "NavGunSensor", allowing them to see and fire at you at longer range, but now it's applied to all sensors, now all types of sensor got longer range! (minimal sensor range, no upgraded is 2816), it was necessary because more of the weapons got higher range. The Wide Spectrum had more range (4096).

Heavy Laser it's more lighty than those terrible 20000kg, now weights 4000kg, gotta a higher range of 2560 meters, and had more body points

Plasma Cannon got little more ROF and it's more lighty than those horrible 30000kg, now weights 7000kg, gotta higher better range of 3096 meters and had more body points

Lancer and Tank Killer fires 4 rockets, instead of 2, the same is applied to the Heavy Rocket Bastion and the Missile Fortress

All machineguns fire 600 RPM (HMG need all MG ROF Upgrades to reach 600 RPM)

Cannons when fully upgraded with this mod:

Light Cannon*
Range:1280
ROF:50
Damage:262

Medium Cannon*
Range:1792
ROF:44
Damage:355

Heavy Cannon
Range:2048
ROF:40
Damage:532

Hyper Velocity Cannon* (It's projectile now travels 1500m per second)
Range:2560
ROF:44
Damage:390

Assault Cannon*
Range:1792
ROF:100
Damage:198

Twin Assault Cannon
Range:2048
ROF:100
Damage:397

*Same is applied to their Cyborg version.

Missile Fortress now fires against VTOLs too!

LasSat recharging time reduced to 800, use the "give all" cheat to make it available to tanks!

To Be Continued...

Attachment subject to alterations (Uptades).

P.s: Watch out when you apply the cheat "give all", after this, if you scroll the tab right or left in the research window, the game probably will crash, so it's supposed to use the "research all" cheat to fix this (Only 2.1 BETA)

DO NOT use the "give all" cheat in the 2.0.x when you're playing the KILLER MOD!!!

Cheers :)
Attachments
KILLER MOD by Black Project.zip
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Last edited by Black Project on 28 Apr 2008, 21:39, edited 1 time in total.
Spaceman
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Posts: 46
Joined: 13 Jan 2008, 13:32
Location: Bedford, England

Re: KILLER MOD

Post by Spaceman »

4 rockets over 2, now where have I heard that before? ;) :P
Did you remember to half the damage. Otherwise it will be too powerful if you think about.

So I assume I can use some of you work if I should need to?
Looks good
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