Why ?
Adding new content to a tech tree increase the value of the parts leading to it. And by shockwave effect increase the value of anything that those branches lead to. We can try to predict some of the outcome of our changes. but if, for example, Synaptic Link Data Analysis Mk3 become the 27th research in your research path instead of 26th, EVERYTHING that need the sensor to be researched will REQUIRE a rebalance. The only way I know to rebalance that is a 2 months community test trial followed by an hopeful balance patch that will only address half of the problems at best. In other words, we are constantly in test trial for the latest changes and those changes must come in a snail paces. Which segway nicely to the next part:
New in NRS!!
*Humans. Squishy little bag of meat. Play as the helpless little humans fighting against giant mech !
*Nuclear plant, housing and solar panel (power generation)
*park, forest and tree (more power generation that take more space)
*Propaganda tower, ruin everyone's economy
*Quark cannon line (from 2120)
*Med laser line (from 2120)
*Heavy rocket line (from 2120)
*Plenty of Extra weapons from 2120 in existing line
*Extra bodies
*propulsion upgrades
*Interest rate. Which stop you to have to rush to click stuff all the time and allows for actual thinking.
*Improved balance ! I'm committed to make the most competitive version of WZ ever.
And more new things coming...
Become a pro!
Circle of weight : Light >outnumber> Medium >outnumber> Heavy >Can't feel> Light
Circle of propulsion : Structure, Track, wheel, legs(personnal), Structure... 4 weapon modifier AS,AT,AW,AP each is weak against it opposite in the circle.
The progression speed encourage players to commit to their research lines. IE. DMG#2 is slightly preferable to ROF#1. Try to specialize in whatever research you commit a the start. This cause each game to be unique and fun.
All research line are designed to be balanced, you are encouraged to explore wacky combos. As long as they fit together. IE. Researching 2 different propulsion upgrade will put you behind, unless you really need to quit the original one because of an opponent weapon choice.
Propulsion upgrade ARE OP. It's intentional so players commit to their propulsion of choice. So enemy players are forced to adapt or bite the dust.
Make sure you have enough units before upgrading things !! You need about 5 minutes worth of power production in your army (~2300). Giving a 12% dmg boost to no units at all won't make you any stronger. A rush is definitively possible and spending power in 4 labs at start while you have no units is the first cause of defeat in NRS. It's a war game ! Don't let the solar panel convince you otherwise.
