The Green axis is Z.
It looks to be facing up.
That model in used is a few places i suspect.
What is the path to that pie file.
I can only find gnhmsla.
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Berg wrote: 30 Jul 2019, 20:56
This is the model in wmit
The Green axis is Z.
It looks to be facing up.
That model in used is a few places i suspect.
What is the path to that pie file.
I can only find gnhmsla.
Okay thanks, I'll check out WMIT. I need to get a graphics viewer eventually, I've just been putting it off
That model doesn't exist in the game yet, it came from the contingency mod. It's a mashup of the seraph emplacement but using the MRA skins. I'm going to make a mini ripple rocket out of it if I can get it to fire in the right direction. Contingency mod used it on VTOLs.
If you look at the model is has many connectors it maybe your using the wrong one.
Also check you configuration it maybe stating its a VTOL and not a structure.
This will make it face the wrong way.
For a hint on how its done check out the connectors on the ripple rockets they are not used on vtol
Berserk Cyborg wrote: 31 Jul 2019, 17:59
I think it's due to having huge elevation values with the "Rocket-MRL-Homing-Hvy" weapon . It looks normal when it isn't trying to target something.
Oh wow you're right. That was my debugging attempt and I'm aware it's like that but was not aware that was the cause....
I've tested the min/max Elevation attribute several times and each time it seems to have no bearing... I was thinking that it was referring to the trajectory of the projectile and I was trying to create a slow arch effect.
Apparently the elevation attribute effects the turret as well then. But I still don't understand what is being referred to in terms of min/max elevation. I thought maybe it referred to VTOL flight/attack behavior.
For the people not aware, I changed the min/max elevation attribute on the model and apparently it effects the turret orientation.
MIH-XTC wrote: 31 Jul 2019, 19:22
I've tested the min/max Elevation attribute several times and each time it seems to have no bearing... I was thinking that it was referring to the trajectory of the projectile and I was trying to create a slow arch effect.
Apparently the elevation attribute effects the turret as well then. But I still don't understand what is being referred to in terms of min/max elevation. I thought maybe it referred to VTOL flight/attack behavior.
The elevation attributes only affect turret pitch meaning how far up or down the model can move from its "base" state. So it's a visual kind of thing. You may have been confusing it with the flightSpeed attribute, which determines how fast or slow projectiles moves (which apparently has some kind limits itself: #2872).
Yea that makes sense now, they're the upper and lower limits used in conjunction with the recoil attribute. So it's purely a turret effect then.
Yes flightSpeed definitely has some physics limits because I set it to 5 and the ripple rockets still fired near same speed. Upper limits are another story, I set mech cyborg rail/laser to 5000 and it makes it seem intimidating
Setting archangel to 5 or changing ripple rockets to homing-indirect and setting to 5 should work, though. Plain indirect artillery gets a minimum speed due to being affected by gravity, but needing to be able to reach the target.