Since I have discovered a bug that made Aivolution send its units to a wrong player when "attack " command was used, I decided to release a small update to it. Besides this bug being fixed AI became a bit more talkative and a few minor bugs were fixed as well as a typo in the commands.txt file.
Have fun.
Aivolution AI updated
Aivolution AI updated
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Re: Aivolution AI updated
For those of you that don't know, this is a different AI than the stock AI you can try your luck with.
and it ends here.
- psychopompos
- Trained

- Posts: 470
- Joined: 08 Nov 2007, 09:18
- Location: UK
Re: Aivolution AI updated
will it work with 2.0.10?
or only with the 2.1 beta's & above?
or only with the 2.1 beta's & above?
MOTHERBOARD - MSI P7N PLATINUM¦-¦PROCESSOR - C2D E7300 @ 4.00GHZ
MEMORY - 4 Gig (2x2gig) ddr2 1066mhz¦-¦OPERATING SYSTEM - WINDOWS 7 (ULT)
GRAPHICS - BFG GTX 260 OCX (requires ForceWare drivers for good openGL)
MEMORY - 4 Gig (2x2gig) ddr2 1066mhz¦-¦OPERATING SYSTEM - WINDOWS 7 (ULT)
GRAPHICS - BFG GTX 260 OCX (requires ForceWare drivers for good openGL)
Re: Aivolution AI updated
Even if you will get wz to use it it might work with issues, but I can't tell for sure, I can't remember all the differences between 2.0.10 and 2.1 beta 2.psychopompos wrote: will it work with 2.0.10?
or only with the 2.1 beta's & above?
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- The Commander
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Re: Aivolution AI updated
Ive been using AIVolution since the latest BETA and none of the AI Players ever seem to build VTOLS. They will just build a masive army and attack me. Then if they dont kill me they will just sit in the base and do nothing.
Stargate Mod
