ok im playing the beta now and ive seen some things
i like how the shodows seem much more toned down...they dont bog down my lappy anymore
is the flamer supposed to have rapidfire? it was goin nuts!!! i like it though it makes me want to build them a lot more.
im gonna keep playing and see what else i find
changes in the beta?
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DevUrandom
- Regular

- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: changes in the beta?
Flamers fire rate is increased, yes.
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Deus Siddis
- Trained

- Posts: 235
- Joined: 18 Aug 2007, 06:58
Re: changes in the beta?
That alone sounds like a big improvement to the game balance.
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suicideidiot123
- Rookie

- Posts: 31
- Joined: 14 Oct 2006, 02:16
Re: changes in the beta?
seems as though the ai doesnt get LOTS of units and power even on easy
and are the shodows and effects toned down a tad or is it just me?
and are the shodows and effects toned down a tad or is it just me?
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Troman
- Trained

- Posts: 424
- Joined: 12 Aug 2006, 15:40
Re: changes in the beta?
This is all true. Stock AI is more effective, cheats less. It is a bit more interactive: try typing ", help" or just "help" (w/o quotation marks) when your base is in trouble.suicideidiot123 wrote: seems as though the ai doesnt get LOTS of units and power even on easy
and are the shodows and effects toned down a tad or is it just me?
We are also tweaking the balance and applying rock-paper-scissors wherever it is possible.
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suicideidiot123
- Rookie

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- Joined: 14 Oct 2006, 02:16
Re: changes in the beta?
great! the problems i had were all caused by massive cheating by the ai 